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@Aerma ideas like this have definitely been thought of before. This is basically petrus but with a few steps switched around. There are still some interesting ideas in there, but I don't really think your idea has any advantages over other top methods. Maybe a decent variant of this might be:

1) 2×2×3 block (~14 moves)
2) Put last two corners in a random orientation (~3 moves)
3. Twisty EG (~10 moves)
4. L7E (no idea how this step would work, but it would probably be done in two steps and come out to ~15 moves, maybe you could do L7E orientarion and then L7E permutation, or something like that)

This would come out to around 43 moves per solve which is around waterroux, tbh it doesn't seem that good and requires lots of algs but its the best variation of the your idea I could come up with.
 
Step 5: EOP; orient last layer edges while permuting first layer edges (29 algs)
Hey what if we used this in ECE? Same first 3 steps, then separate all edges onto their proper layers while ensuring orientation of D layer edges. From there we use this to orient the top and solve D layer so you end in EPLL
 
Hey what if we used this in ECE? Same first 3 steps, then separate all edges onto their proper layers while ensuring orientation of D layer edges. From there we use this to orient the top and solve D layer so you end in EPLL

I used to be a big fan of ECE and its variants. However after practical experimentation I have great skepticism in any method that requires inspection of the D and U faces as you can never see both at once. Not necessarily a deal breaker though. A hurdle...
 
I used to be a big fan of ECE and its variants. However after practical experimentation I have great skepticism in any method that requires inspection of the D and U faces as you can never see both at once. Not necessarily a deal breaker though. A hurdle...
SSC doesn't need inspection of both faces normally.
The R2 heavy nature of ECE and SSC makes me abit wary of them
Well the only step which is R2 heavy is the CP step otherwise it has basically no R2s. You could also do it like ZZ if you want to turn the R2s into U2s. I've been experimenting recently and it seems quite interesting though I need to look at non-slice variations of the L7E because I don't fancy doing a load of Es and Ss in a speedsolve.

Basically, it's the same(ish) steps but with an x rotation from normal. I've also been thinking about combining it with some of the watermannesque stuff for the last step.
 
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SSC doesn't need inspection of both faces normally.

Well the only step which is R2 heavy is the CP step otherwise it has basically no R2s. You could also do it like ZZ if you want to turn the R2s into U2s. I've been experimenting recently and it seems quite interesting though I need to look at non-slice variations of the L7E because I don't fancy doing a load of Es and Ss in a speedsolve.
SSC is an okay method, however we don't really have a very good algorithm-efficient and look-efficient way to do Last 8 edges. the best option I think at the moment for L8E would be edge separation in one alg, then doing EzD(and gen the parity edge cases). Idk how much edge separation cases that is, but I mean it doesn't seem like too many algs.
 
SSC is an okay method, however we don't really have a very good algorithm-efficient and look-efficient way to do Last 8 edges. the best option I think at the moment for L8E would be edge separation in one alg, then doing EzD(and gen the parity edge cases). Idk how much edge separation cases that is, but I mean it doesn't seem like too many algs.
Personally, I think that the rouxblocks way is best way that I've really looked into though I'm seeing how the LMCF edges can work with it and it seems promising so far. (there are also a few other things that I'm thinking about but I want to look into viability a bit more before discussing them).
 
Yeah, I think: belt+CO, Rouxblocks, CP+ULUR, 4c is probably the the best SSC variant atm
 
What if we build one Roux block while solving the columns (or as a separate step), and insert the edge of the second block while orienting all the edges so you get 4B/C?
 
So here's a quick example showing ECE into EO Roux blocks and doing 4B/C. 19 moves with an EO alg that probably could've been shorter and I believe that 3 is the max # of moves to insert the FB edge.
 
Must be something on your end then, odd. Opened it on my friend's computer a couple minutes after posting and it was fine.
 
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