Thermex
Regular
@Aerma ideas like this have definitely been thought of before. This is basically petrus but with a few steps switched around. There are still some interesting ideas in there, but I don't really think your idea has any advantages over other top methods. Maybe a decent variant of this might be:
1) 2×2×3 block (~14 moves)
2) Put last two corners in a random orientation (~3 moves)
3. Twisty EG (~10 moves)
4. L7E (no idea how this step would work, but it would probably be done in two steps and come out to ~15 moves, maybe you could do L7E orientarion and then L7E permutation, or something like that)
This would come out to around 43 moves per solve which is around waterroux, tbh it doesn't seem that good and requires lots of algs but its the best variation of the your idea I could come up with.
1) 2×2×3 block (~14 moves)
2) Put last two corners in a random orientation (~3 moves)
3. Twisty EG (~10 moves)
4. L7E (no idea how this step would work, but it would probably be done in two steps and come out to ~15 moves, maybe you could do L7E orientarion and then L7E permutation, or something like that)
This would come out to around 43 moves per solve which is around waterroux, tbh it doesn't seem that good and requires lots of algs but its the best variation of the your idea I could come up with.
