crafto22
Veteran
I definitely agree that TLEG-1 is a great idea for WaterRoux, but imo we're still missing one thing that would make WaterRoux perfect: a good way to do L7E. If could get L7E to under 15 moves (I'm certain this is possible, the question is how), the entire solve would be:With all the talk of TEG1, I realized TLEG1 could be a game changer for WaterRoux. With TLEG1 it becomes possible on many solves to see the entire first block AND the corner solve in 1-look. It still takes an expert to do so, but this would finally resolve the last hurdle of Roux which is to put the CMLL recognition into the inspection phase; while still maintaining a lower move count than regular Roux, by a quite significant amount.
Better still, you don't need full TEG1 for WaterRoux since the left block is always solved, so you only need four TLEG1 sets, L+, L-, R+, and R-, as well as normal LEG1 and CMLL optimized for an unconstrained left block. So this would be 252 corner algorithms in order to be 'in range' of a 1-look solve of the left block and all the corners. An example:
Scramble:
B2 R' D2 B2 R2 F2 D F2 U B' R' F' R2 B F U2 B' R' U'
y M' S U S' // FB (4/4)
R2 U' R' // yellow corners (or JUST R' if you solve the white corners)
// Now solve corners with TLEG1, L+ set
[I would comment that if you are good enough to solve with non-matching corner sets, it only takes 1 move to put the white corners in, meaning just 5 moves to 1-look the corners and first block]
In the above example we need to see 7 moves into the future in order to 1-look the yellow corners which is hard but within range of a master (or 5 moves to 1-look the yellow/white not matching corners). After that, there are just 5 L/R edges left, of which we need to solve 3 in order to reach LSE. However half the time one is already solved at random, meaning we are one E2L pair away from LSE. Allowing no constraints on where this pair is, sometimes this pair solves the UL slot and a random redge, putting us into a Waterman L6E situation. However, I have started optimizing the Waterman L6E sets, and Waterman Set 2 is the one that occurs most often by far, and I have so far optimized it to an amazing 9.4 moves while improving the speed and ergonomics of the algorithms. So even in the situation where you end up with UL solved, it means in most cases you can solve the last two redges and orient the midges in less than 10 moves, or 11 moves if you include 1 set up move.
If you 1-look the first block and corners, this is around 15-17 moves at essentially max TPS since you know exactly what to do; so this could be 1.7 seconds. Then you solve one E2L pair in 1 second, then you finish with either Roux EOLR, LMCF L6E, or Waterman L6E, the worst case being around 2 seconds for that operation. So a 1-look solve would be around 4.7 seconds for an expert.
As WaterRoux-TLEG1 cuts at least 1-2 more moves off the average move count, then it will be even lower than regular WaterRoux, which was already lower than Roux. But the bigger advantage is being able to 1-look the corners.
FB+Corners: 17
E2L pair: 7
L7E: 14
Total: 38 STM
