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It is crazy if you are talking about actual movecount in speedsolves. Average movecount for roux is about 48 in speedsolves, and ZZ is over 50 in speedsolves. CFOP is over 60. As far as I can tell, Efattah's movecount estimates are based off of movecounts in speedsolves not the most optimal solution.Guroux's gotten 30 before
avg movecount seems like it's around 44 if we go by efattah's claims, which is low but by no means crazy
Most good rouxers will often be below the oft quoted 48 stm and I'm sure other methods are similar because of all the tricks you can learn.It is crazy if you are talking about actual movecount in speedsolves. Average movecount for roux is about 48 in speedsolves, and ZZ is over 50 in speedsolves. CFOP is over 60. As far as I can tell, Efattah's movecount estimates are based off of movecounts in speedsolves not the most optimal solution.
mmk. I think that ZZ is still slightly higher than roux however. and CFOP is far above. The most move-optimized CFOP is FreeFOP, which I think could actually get pretty low movecount solves.Most good rouxers will often be below the oft quoted 48 stm and I'm sure other methods are similar because of all the tricks you can learn.
mmk. I think that ZZ is still slightly higher than roux however. and CFOP is far above. The most move-optimized CFOP is FreeFOP, which I think could actually get pretty low movecount solves.
literally what a ZZ solver (colorfulpockets or Chris Tran)would do on a lucky scrambleCan this method be possible?
ZFOP-CT
1. EO Cross
2. ZZF2L (sometimes can use 3 or 2gen multislot)
3. TSLE
4. TTLL
I'm not saying this makes it viable, but phasing opposite edges is usually around 3-4 moves, which really isn't that much. But I agree about ELL not being very good, unless you use it only when the cases come up, not as a substep. And it's only around 40-50 algs, not 100.
Im guessing due to this you sometimes have an L5E with non-matching L and R faces?Sorry here is version 4 with some corrections and additions.
With this formally compiled the average movecount for E2L algorithms is 6.15. In real solving there is usually 1.5 setup moves so the real average is 7.65.
What? No, you can just adjust whichever face doesn't match/is solved and then do your L5E if that's a problem...Im guessing due to this you sometimes have an L5E with non-matching L and R faces?
Im guessing due to this you sometimes have an L5E with non-matching L and R faces?
For LSE, what if we were to insert one of the L/R edges, and then use an alg to insert the remaining edge while orienting the rest? It seems like the algs would be pretty short, one could easily use pseudo to shorten the setup(which is already at most 3-4 moves), and the cases wouldn't be *too* difficult to recognize. Only downside I see is alg count (150ish without y2 symmetry)
4 flip cases, 2 flip cases, and 0 flip cases.
--10 2 flip, 4 4 flip, 1 0 flip
Last edge can be in 1/5 places
--10 possibilities taking orientation factor
150 algs