VenomCubing
Regular
One quick question: why was my thread moved to here? I'm new to this site. It might be hard for me to find which responses are to my GS method, and which are not.
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Usually, when methods are posted in their own threads, they are fully developed methods, with most/all of the kinks worked out. It seems that the moderators didn't think that your method could be described as above.One quick question: why was my thread moved to here? I'm new to this site. It might be hard for me to find which responses are to my GS method, and which are not.
One quick question: why was my thread moved to here? I'm new to this site. It might be hard for me to find which responses are to my GS method, and which are not.
Unfortunately, moderators don't read threads before choosing where to move them.
May I ask what standards are required for a method to warrant their own thread?Again, you are so quick to assume. While I didn't merge the thread, this is a thread for new methods. It's in the title.
Again, you are so quick to assume. While I didn't merge the thread, this is a thread for new methods. It's in the title.
I'm making this thread for all of those ideas you have that are interesting, yet are not fully developed.
I quite agree. It took me months of hard work to fully develop a new, efficient method, only to have it disappear into another thread where it can never be found again. I'm thinking on finding somewhere else to propose the GS method.Don't judge a thread by its title.
Either merge ZZ-CT, SSC, and even the damn Petrus Home Thread with this one, or quit merging developed methods with this thread. It's offensive and disrespectful to the method creators that you are dragging their hard work into the Concept Development Thread. This is a venue for users to elect to receive feedback on methods in their infancy; it's not a binder for forum organization.
On the other end of the spectrum, my thread https://www.speedsolving.com/forum/threads/existing-method.63458/ should have absolutely been moved here, but never was, despite receiving 10 responses, which either means the mods are very inactive or they are not even following their own rules for merging threads. Either way, I ended up just posting here anyway, so now the content of that thread exists in this thread and that one.
Haven't been replying to this thread in ages cuz there haven't been any remotely interesting methods for 3x3 (the only thing I care about) in a while. However this interests me quite a bit. I just got an 11.84 single with this method using the COLL/L5E variant and I quite like the idea! I think I might just work a bit with this method and see what I can bring to it, if I may.I have been working on this method for a few months now, and I believe it has some potential. I call it the GS method, or Grand Setup method. It is a variant of CFOP and Roux, with it's own unique step. I would love to hear anybody's feedback, positive or negative. I would also appreciate it if anyone could help me by making more example solves. I am also looking for a better name for this method. If you think you found a better name than GS, please tell me. Without further ado, here is the GS method.
Steps:
Step 1: Build a 2x2x2 block on the bottom in the back right.
Step 2: Build an adjacent 2x3x1 block on the L face.
Step 3: Pair up last F2L pair, but don't insert it
Step 4: Insert last F2L pair with Winter Variation, which orients the last layer corners.
Step 5: Simultaneously orient the last layer edges while inserting the DF edge using only M and U moves. This step is intuitive. I call it SFE, or Setup of Five Edges.
Step 6: Permute the last layer with PLL.
*Example Solve:
Scramble: U2 L2 F2 U L2 F2 U2 R2 B2 D' L B' D' U' L D2 R2 B D2 L'
2x2x2 Block: D R' F' R' B'
2x3x1 Block: U F U L
Last F2L Pair: Skip
Winter Variation: U2 L' U R U' R' L
SFE: U M' U M U2 M' U' M
PLL: R' U L' U2 R U' L R' U L' U2 R U' L U'
Possible Advantages:
Only 48 Algorithms are needed, (not including reflections,) so most of the solve is intuitive.
After the blocks are finished, the cube can be solved quickly without any cube rotations.
Possible Disadvantages:
GS requires proficiency in Blockbuilding and Roux-Like edge solving, which may be hard for beginners to do efficiently.
The 2x2x2 Block in the back may be awkward to do without cube rotations, so it may take some time getting used to.
* Sorry the example solve wasn't very good. I don't have much experience with making them.
If so you might want to take a look at M-CELL. It's a similar idea and might give you inspiration for different variants.Haven't been replying to this thread in ages cuz there haven't been any remotely interesting methods for 3x3 (the only thing I care about) in a while. However this interests me quite a bit. I just got an 11.84 single with this method using the COLL/L5E variant and I quite like the idea! I think I might just work a bit with this method and see what I can bring to it, if I may.
The moderating team is discussing this issue now. Note that this "New Method Thread" exists because lots of new ideas were being put forward and having them all in one spot was a logical thing to do. However, we understand there has been some inconsistency in merging threads, and we also understand that if a method is merged, it gets less attention and is harder to find in the future. We will update you once we've come up with a solution. Our goal here isn't to stop people from posting new methods or discussing them, but to organize the forum in way that makes sense for most people to discuss and browse topics. Any feedback you have is useful, thanks.I quite agree. It took me months of hard work to fully develop a new, efficient method, only to have it disappear into another thread where it can never be found again. I'm thinking on finding somewhere else to propose the GS method.
May I ask how it took "months of hard work" to fully develop a method with no new algorithm sets?I quite agree. It took me months of hard work to fully develop a new, efficient method, only to have it disappear into another thread where it can never be found again. I'm thinking on finding somewhere else to propose the GS method.
He says it's mostly intuitive and only requires 48 algs (27+21), and he names WV. And even so, you could easily gen those in a day.It's likely he generated L5EO, WV and didn't know they had existed yet.
Could also consider FB, 2x2x3 in BDL, pair, corners+insert pair, L5E