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Have you seen Speed-Heise? I think it would be a good supplement to your methods.
which ones? ;-p
But no I had not seen speed-heise before, thanks for showing me
Also, I'm definately putting thus on the wiki
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Have you seen Speed-Heise? I think it would be a good supplement to your methods.
4x4x4+ method (orient first(ish)) completely experimental (so pls dont expect anything amazing)
1) orient the centres (so white/yellow, red/orange and blue/green centres)
2) orient edges either using slices or in the same way as as for zz 3x3x3 by pairing misoriented edges
3) pair edges using double slice or wide moves
4) solve centres cage style
5) ZZ 3x3x3?
NOTE: this is a highly experimental method which will need to be fully checked so don't expect it to be fast especially as some of the concepts are almost completely new as far as I am aware.
Have you tried expanding outwards from 3-color 1x1x1 > 2x2x2 > 3x3x3 > ... > nxnxn instead of using reduction to a 3x3x3 cube (and then solving to 3-color cube)? My gut tells me it would be more efficient
do you mean build from a corner or using big block corners?
I mean, building a 3-color cube expanding out from a corner, like Petrus on a 3x3x3. The tricky part is going from n*n-1*n-1 to n*n*n. OBLBL is probably the best way for that, in my opinion.
Even numbered big cubes suggestion (based on CFCE):
Redux to 3x3
Cross+F2L
CLL
ELL (fix parity, orient, and permute edges in one alg)
Pros:
With CFOP, you can still have up to a 4LLL even with full OLL/PLL because of parity. This method has 2LLL with any solve.
Cons:
Lots of algs
oh god no the recognition
If I did math right, the total number of cases for ELL exceeds 300. The minimum number of algs needed is something which I don't know how to calculate.
Here was my math:There would be (for a 4x4x4) 10*(4+6+2+1)= 130 cases wouldn't there?
The minimum number of algs would be 27 (standard ELL) + 20 (parity ELL)= 47 including mirrors I think.
Here was my math:
4 edge pieces with 2 orientations each = 4!*2⁴=384
Anyway, if my math is wrong and there are much fewer algs, I wouldn't be opposed to learning this myself. It would be after I finish normal ELL and learn COLL/WV (for ZZ OH, of course!)
35 algs in total excluding mirrors
Mega ZZ
1) Solve a 2x2x2 (3 centres, 4 edges, 1 corner)
2) solve a 2x2x3 (4 centres, 5 edges, 2 corners on the opposite side
3) solve F2L while orienting remaining edges (extend the 2x2x2 to two adjacent centres and merge with the 2x2x3 somewhat so there are only 3 unsolved faces left)*- (solved section now has 9 faces in it)
4) 3-gen S2L
5) LL
*you could orient then do the F2L but this would be slow
: it is possible to keep 4 moving faces oriented and in view as well although it basically removes the last layer always being on top which can be disorientating for people who are not used to it (I'll post a description on how to do this as well at some point as I have created the beginnings of a method but hat needs even more work for improvement than the method I proposed above))
I looked at HTA, and this is similar but not quite the same
EO
place, in any order, 3 e-slice edges in e-slice
orient 3 d-layer corners
insert final e-slice edge with a corner correctly oriented
OCLL
F2l Using [R2,L2,F2, B2, U, D, M, U] but preserving EO
PLL
Like I said very similar to HTA, but with less algs
Sorry if I misunderstood, but isn't that something like 1000+ algs?
I came up with a method similar to OLS except it solves either the EPLL or the CPLL while inserting the R U R' or the R U' R' pair.
~snip~
https://www.speedsolving.com/forum/showthread.php?54615-Full-List-of-LPELL-Algorithms I believe that this is what you are doing when you say EPLS and the CPLS sounds vaguely like an LS extention of CFCE so it could be useful there.
The only other question I have is: how do you decide which case to use if you are using PLS? Surely you would have to look at almost all the pieces to recognise which to use (and so the recognition would be almost as bad, if not worse, than ZBLL)