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New megaminx LSLL:
VHLS
Mega ZBLL
VHLS
Mega ZBLL
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Sorry if I misunderstood, but isn't that something like 1000+ algs?New megaminx LSLL:
VHLS
Mega ZBLL
Sorry if I misunderstood, but isn't that something like 1000+ algs?
Petrus big cube method
So if ZZ, Roux and CFOP have their specific big cube methods, why not Petrus? (this is also a bit of a lolmethod so don't expect greatness)
Even cube variant (4x4x4, 6x6x6 etc)
1) build an nxnxn block where n=the size of the cube/2
. 1a) solve 3 adjacent centres
. 1b) solve the edges between them and the corner
2) solve remaining centres
3) pair edges while orienting (like in Z4)
4) 3x3x3 petrus (2x2x2 is already done)
I don't usually post ideas here, but I can't remember seeing this before. It's a Skewb method similar to Sarah's intermediate:
1. Solve a layer
2. Solve corners and two opposite sides (L and R or F and B)
3. Finish with L3C: U perm or skip
Would it be any/much worse than Sarah's intermediate? How many cases would there be for step 2?
Funny how everybody thinks advanced is so hard.A method I thought of a while ago for skewb was this:
Normal variation
1) Solve a layer
2) Solve the opposite center (4 moves)
3) Solve the rest using a subset of Sarah's advanced.
Advanced variation (2x algs)
1) Solve a side (not layer)
2) Solve the opposite center
3) Solve the rest using either a subset of Sarah's advanced or a subset of skewb eg-2.
I would be using this myself if I bothered to learn the algs.
I call this method the "ECL" method, standing for name of the steps.
Steps:
1. EOLine (Just like ZZ)
2. Columns (F2L pairs, then COLL)
3. L6E (Must do Y rotation first, Edges already oriented from EOLine)
Pros:
-If you know ZZ, learning this method is easy
-Little rotations
-Combination of R/U/L and M/U
Cons:
-While building F2L pairs, you have to make sure that no middle edge pieces get "stuck" in DL or DR.
Possible Variation:
A possible variant of this method would be to just do EO, without the line and making sure that no ZZF2L piece gets "stuck" in FD or BD, then do ZZF2L, then COLL, and lastly, L6E.
The benefit of this method is how no Y rotation is needed. However, doing EOLine is marginally slower than just doing EO, so I don't think that doing full ZZF2L in exchange for not having to do a line would be worth it.
shadowslice e said:Is this like a ZZ/Roux/PCMS?
shadowslice e said:Also, you can still use D,M2/S2 moves to preserve orientation with the pieces so it would not matter too mu h if the piece get "stuck" as they could be fixed quite easily (I use this fact to set up SLS in SSC).
shadowslice e said:I would therefore list the pros as
1) skip orientation in LSE
2) Ergonomic (<L,U,R,D,M2> and <M,U> for the majority of the solve)
3) Low alg count
4) Easy learning
5) Few rotations.
6) lowish movecount
the cons would be
1) less efficient/restricted block building/pairs
2) slightly more difficult lookahead to the pairs
3) y rotation could be difficult for getting ready for M /moves in the second phase
4) slightly more difficult LSE recognition
shadowslice e said:But overall, cool method! I think it might be good for you to invest some time to see how fast you can get!![]()
Possible Variation:
A possible variant of this method would be to just do EO, without the line and making sure that no ZZF2L piece gets "stuck" in FD or BD, then do ZZF2L, then COLL, and lastly, L6E.
The benefit of this method is how no Y rotation is needed. However, doing EOLine is marginally slower than just doing EO, so I don't think that doing full ZZF2L in exchange for not having to do a line would be worth it.
3x3x3 method
Some advice from a Petrus user:
In step 2, if there ARE misoriented edges, insert a misoriented edge with the corner (in the F2L edge slot) (any edge will work, except the "correct" F2L edge). Half the edges should be misoriented, so this shouldn't take too many extra moves.
Then intuitively orient the rest of the edges and misorient the actual F2L edge that belongs with the previous corner. Leave the misoriented F2L edge in the U-layer.
Then do keyhole to orient the last 2 edges while inserting the F2L edge (exactly 5 moves every time). In my opinion, that will put you at step 4 in the easiest way possible. I actually do this in speedsolves whenever I notice the case.
Also, given that you now have reduced the number of unsolved corners to 5, it might not be too far-fetched to solve CP at this point and finish the solve 2gen.
If you'd like me to demonstrate, please provide a scramble. (I was once falsely accused of giving myself easy scrambles in a method proposal, so I'm scarred for life)
Great idea! Thanks
The last 5 corners could likely be done with L5C so that would only leave the 3 ELL cases.
Thus,
1) 2x2x3
2) Cross edge+ 1 corner+ 1 misoriented edge (if there are any)
3) ^^ see above, idk how to describe it quickly
4) L5C
5) ELL
And what do you mean L5C? Pair insertion and COLL?
Pretty much, it requires a lot of algs so it might still be more practical to do WV/VHLS/ZBLS etc+ PLL