IAmAPerson
Regular
Sorry about all of the weird method ideas. I get bored (probably should memorize algs instead of pointless methods). Anyway, I don't do blindsolving. I know about Old Pochmann, M2, memo techniques, etc. but I don't do blindsolving. However, I still find it interesting. I had an idea for corner solving (probably crap, but oh well). It's similar to EG, but does it without affecting edges.
Method:
Use algorithms to make a side.
Use an algorithm to solve the rest.
Example solve
Pros:
No "memorization" needed.
Great for MBLD since no real memorization is needed.
Quick to see corner solving.
Can be 100% <R,U,D> 3-gen (my favourite type of 3-gen). However, I used some <M,U> 2-gen in the solve because it was better for that alg.
Cons:
Lots of algorithms.
Long/awkward algorithms.
An algorithm must be used for any turn while making a "side". (i.e. To make an "F' " turn without messing up the edges, the alg "R D2 R2 U2 R2 U R U' R U R U R2 D2 R' " must be used.)
Long movecount
Probably been thought of before, and probably junk, but here it is.
Method:
Use algorithms to make a side.
Use an algorithm to solve the rest.
Example solve
Pros:
No "memorization" needed.
Great for MBLD since no real memorization is needed.
Quick to see corner solving.
Can be 100% <R,U,D> 3-gen (my favourite type of 3-gen). However, I used some <M,U> 2-gen in the solve because it was better for that alg.
Cons:
Lots of algorithms.
Long/awkward algorithms.
An algorithm must be used for any turn while making a "side". (i.e. To make an "F' " turn without messing up the edges, the alg "R D2 R2 U2 R2 U R U' R U R U R2 D2 R' " must be used.)
Long movecount
Probably been thought of before, and probably junk, but here it is.
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