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Soo... Tell me if this is Roux-by-4
it is for 4x4
solve two opposite centers
solve a 3x3x4 block on both centers
solve the rest of your centers using M,M', R and L (inner slice)
solve your l6e pairs.
CMLL
LSE
OR after the rest of your centers
CMLL
F3L (using M and U)
ELL
The second one is more so of a K-4 style solve, and the first is much better for those who use Roux

well i have never heard of 'roux by four,' but i use a system similar to your second proposition, though i do f2b, corners, centers +drdf at the same time, then ell. and i do not think that pairing the edges after f2b and centers is very good at all, but im open to being proven wrong with some example solves...
 
well i have never heard of 'roux by four,' but i use a system similar to your second proposition, though i do f2b, corners, centers +drdf at the same time, then ell. and i do not think that pairing the edges after f2b and centers is very good at all, but im open to being proven wrong with some example solves...
I'll do an example solve soon!
 
I've been messing around with roux and ended up with a 'hybrid' of cfop and roux.
1. F2B
2. CMLL
3. Complete cross
4. OLL (#20, #28, #57)
5. EPLL (U, H, Z)

EDIT:
So far, I only got OLL #20, #28, and #57.
 
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oh my, golden oak, oh my indeed... im sorry to say but this is probably one of the most common method proposals we get around here (or at least the one that i hear the most often). i would generally say that it does not have much potential so to problems with efficiency. im feeling like the average number of moves needed to "complete the cross" is about 6, and then it would take another 9 moves on average to solve the U layer edges. so in total that is more moves than the average LSE, and the algorithms are less fingertrick friendly; there is less ability to do M2s and consecutive M' moves than during LSE.
 
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oh my, golden oak, oh my indeed... im sorry to say but this is probably one of the most common method proposals we get around here (or at least the one that i hear the most often)..

Seems like everything has been created as a method. :p
 
What the heck...they stole my idea...travelled into the future and stole my idea...

(What a waste of time...*sigh*)

Yeah me too, I also Thought about it about but Left it and thought it was of no use......

But it can be of use if the MOVE COUNT IS LOW like 4-5 Moves only because there are no EDGES ON A 2X2.......
 
New CFOP substep ? cross EP+CO

I know, that this is not the first method, which skips cross edge permutation.


Hi guys !
Sorry for my english.
I have created a method, which allows me to have a shorter cross (in some cases)
I would like to explain briefly what this method basically does: It orients LL corners ans simultaneously permutes cross edges.

All substeps I had known only solved LL edges or corners, but I thought, that there should be a method, which does something with cross.
So basically it allows me to have 2 edges on cross swapped, and still solve the cube normally. Sometimes cross is VERY easy when I dont care about edge permutation.

So the solve would look like this:

cross (2 edges swapped)
F2L + edge orientation
OLL + cross edge permutation
PLL


Pros:
-only 16 algorithms (basic method)
-good lookahead for F2L
-better cross-F2L transition
-shorter cross

Cons:
-edge control is needed
-algorithms average cca 11 moves


Algs: View attachment KralVariation(KV).pdf


I was also considering permuting the edges, when doing PLL or full OLL, but that would need a large alg set.
Also, all 6 edges could be solved with corners orientation (large alg set again)



What do you guys think of this ? What are your opinions ?
 
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