IQubic
Regular
Unpermuted cross > F2L + EO > COLL > last corners.
But Randomno, the last corners were solved in the COLL step.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Unpermuted cross > F2L + EO > COLL > last corners.
I know, that this is not the first method, which skips cross edge permutation.
Hi guys !
Sorry for my english.
I have created a method, which allows me to have a shorter cross (in some cases)
I would like to explain briefly what this method basically does: It orients LL corners ans simultaneously permutes cross edges.
All substeps I had known only solved LL edges or corners, but I thought, that there should be a method, which does something with cross.
So basically it allows me to have 2 edges on cross swapped, and still solve the cube normally. Sometimes cross is VERY easy when I dont care about edge permutation.
So the solve would look like this:
cross (2 edges swapped)
F2L + edge orientation
OLL + cross edge permutation
PLL
Pros:
-only 16 algorithms (basic method)
-good lookahead for F2L
-better cross-F2L transition
-shorter cross
Cons:
-edge control is needed
-algorithms average cca 11 moves
Algs: View attachment 5084
I was also considering permuting the edges, when doing PLL or full OLL, but that would need a large alg set.
Also, all 6 edges could be solved with corners orientation (large alg set again)
What do you guys think of this ? What are your opinions ?
good job coming up with some algs that are actually nice to preform. but isn't the cross usually pretty easy to make anyway? if you are opposite colour neutral i dont think there would ever be a cross bad enough to justify this. maybe this could be useful for fixed cross colour solvers?? on a related topic, a few weeks ago i actually decided to generate a bunch of algs to swap two D layer edges and permute the last layer. im pretty sure i got them all done, but some of them are far from fingertrick friendly. i'll return with an update on that when i next access that hard-drive.
in all, my experiences tell me that the best methods are both straight forward, and relatively efficient(move-cont efficient, look-ahead efficient, regrip efficient, etc). intentionally solving the cross incorrectly is not straight-forward (it is rather counter intuitive, really) and this over complication is detrimental to its efficiency (having to position the D layer before executing the alg, and it might mess up f2l look ahead).
but experimental method is experimental. who knows what may become of it.
Soo I have brought up this method before, but I have recently modified it.
Step 1. 2x2x3 Block
Step 2. EO
Step 3. Solve BL F2L Pair
Step 4. L5C while preserving EO
Step 5. L5E while preserving CO
Also, Because I would like to find algs for this method, could someone tell me how many algs there would be, and if it would be worth it to learn them all
Well, the L5C would basically be COLL+1, which I was told is ~96 Algs, and then for the L5E, It would end up being EPLL+1, which would be around 120 algs I believe, so It would be a total of 216 Algs and some subsets have much more than than like OLLCP and Full EG.
This has been invented so many times and is not as good as CFOP or Petrus in most situations.
Also OP is the name for another method, so don't call this method OP.
yeah old pochmann
How is Original Post a method?
This has been invented so many times and is not as good as CFOP or Petrus in most situations.
Also OP is the name for another method, so don't call this method OP.
Ok, so here goes the idea for a method for 3x3
I feel that this could be used for FMC but maybe not who knows?
1. Cross
2.F2L-1
3. EO (because you did F2L-1 there will only be a max of 4, so less algs to learn to fix this)
4.F2L-1E
5. COLL
6. L5E
An example Solve:
Scramble:U F2 L F2 L2 F' D' F2 B' D2 B R2 D2 R2 B' D2 U
Solution:
U D F L F2 //2x2
U2 R' U' R2 U R U R' U2 R U' R' d2 U M' U2 M //F2L-1
U' M' U M U2 M' U M//EO
U2 R U R' //F2L-1E
U2 R U2 R2 U' R2 U' R2 U2 R// COLL
U R U' R' F2 U' L' U L F2 //L5E