If you don't like FB + EO on D, you could do this, EOCross, insert the D layer corners in a way that prevents the U layer edges from being on the E slice, now on the insertion of the last D layer corner, you permute all of the U layer edges, kinda like LPELL, but it's for one corner, not a pair.So the FB is actually on D, not on L. That makes a lot more sense, and is also bad.
Oh ok then, and also, I'm not trying to compare to ZZ or anything, ye this might be a bad method anyway D=Yeah, it's definitely worse than doing ZZ. You're doing layer+EO which is already kinda not good, then you're gonna do a step with not super recog then you're gonna do a step with not super recog or algs. As a general rule of thumb, any diag corner swap+edges that aren't in U are going to be majority awful algs.
1st step intuitively solve the bottom corners solve top corners using combination of 3-cycle and orientation algs. Orientation algs: [( R’ D’ R D R’ D’ R)(U’ )(R’ D R D’ R’ D R) U] twists UFL CW and UFR CCW Sune [R U R’ U R U2 R’] twists all corners clockwise I think 3 cycle Trash commutator 3 cycle [L D R’ D’ R U R’ D R U’ D’ L’] if you end up with a weird corner case that can't be 3 cycled use setup moves solve bottom edges intuitively with M/M' and F/D moves solve E layer edges with [r U R' U' r' R U R U' R'] + some setup moves. solve last four edges with combination of E slice alg and [M' U2 M U2] also setup moves are allowed.
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