Chris_Cube
Member
Speed Heise and L3C is Snyder-Method in some sense. But snyder never wrote down his algs
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Yeah, speed heise isn't that bad, but for the majority of cases, full ZBLL is better (also, slot neutrality is important too).What about Speed-Heise > algorithmic L3C? I've heard L3C is one of the best ZBLL substeps, and Speed-Heise isn't that bad.
(Sorry about all the is x or y better questions)
Yeah, speed heise isn't that bad, but for the majority of cases, full ZBLL is better (also, slot neutrality is important too).
I'm pretty sure it means you can do the alg for any slot.
I'm pretty sure it means you can do the alg for any slot.what is slot neutrality?
Alright so I’ve been experimenting with the PCMS method for solving a 3x3 (link below), and I noticed that the first steps for building columns are great, but realised that the Last eight edges step needs development. And with experimentation for a week, I now average 22.5 seconds with this version of PCMS and believe it could be a viable speedcubing method for years to come. Without further ado, here’s what I propose
Here's an idea I've been thinking about:
1. EOCross
2. Sort remaining edges into the correct layer/slice
3. Orient First Layer Corners
4. Permute first layer corners and E-slice edges
5. ZBLL
Phasing (ZZLL) and other strategies can be used to significantly decrease move-count. For example, you could solve the E-slice or U-layer edges to get a band with EO and solved D-layer for an easy finish or COLL, respectively. Actually, now that I think about it, the COLL version would be great.
Ngl, this sounds like a much worse ZZ. EOCross F2L is super good and there are much better ways to solve it than that. Also, phasing doesn't decrease the movecount, it increases it. It only reduces the alg count (but you're better off just learning ZBLL anyway).Here's an idea I've been thinking about:
1. EOCross
2. Sort remaining edges into the correct layer/slice
3. Orient First Layer Corners
4. Permute first layer corners and E-slice edges
5. ZBLL
Phasing (ZZLL) and other strategies can be used to significantly decrease move-count. For example, you could solve the E-slice or U-layer edges to get a band with EO and solved D-layer for an easy finish or COLL, respectively. Actually, now that I think about it, the COLL version would be great.
Oops I meant alg count. how does the COLL/EPLL compare?Ngl, this sounds like a much worse ZZ. EOCross F2L is super good and there are much better ways to solve it than that. Also, phasing doesn't decrease the movecount, it increases it. It only reduces the alg count (but you're better off just learning ZBLL anyway).
I don't know; Some algs need genning. I'll open up Cube Explorer and gen algs as I need them to see the move-count.@brododragon How many moves on an average?
It would be just like ZZ EO except whenever you do an R/L move you would have to undo it. I tested it out a few times and it was fine.The only problem I can see in this method is how on earth are you going to orient the first layer corners. If it is in a way we’re you kind of do F2L with the E layer edges, then I think CFOP would outdo it. I just don’t think it would be easy at all to orient the first layer corners without knocking out an e layer and edg or stuffing up orientation of edges.
pretty sure this already existsim proposing an algset
Called L5C which solves the Final f2l corner
and The Last layer corner's orientationa and permutation
which leaves you with an ELL case
im proposing an algset
Called L5C which solves the Final f2l corner
and The Last layer corner's orientationa and permutation
which leaves you with an ELL case
you sure about thatpretty sure this already exists
Another member posted this same idea before. It's generally regarded to be not worth learning, as solving LS normally followed by regular last layer is just faster. ELL isn't a great set either, some of the recognition is really iffy.im proposing an algset
Called L5C which solves the Final f2l corner
and The Last layer corner's orientationa and permutation
which leaves you with an ELL case
aw manAnother member posted this same idea before. It's generally regarded to be not worth learning, as solving LS normally followed by regular last layer is just faster. ELL isn't a great set either, some of the recognition is really iffy.