**New Developed Method:**

Skis Method
Steps:
**Skis- **Two 1x1x3 blocks on bottom, left and right. Basically skis.

*Centers do not have to be solved*. Compared to Roux FB, Skis is easier to plan in inspection and requires less blockbuilding knowledge. Avg ~7? moves. And these moves are often mostly RU or RUF. If you're some sort of god you can even predict the next step,

**CLL- **Just like 2x2, basically all algs translate because 2x2 algs generally don't mess up DR edge. You don’t have to AUF. 42 algorithms, which are extremely developed.

Algs. Sub-2 seconds for this step is fairly easy.

**LR- **Solve the 4 E-layer edges, but in pairs, like the LSE step LR, hence the name LR. This step may sound confusing, but just see the example solves and you will see.

Also, you don’t have to solve the pieces in any particular order and you want to align left/right centers but you don’t care about M-slice centers or any AUF.

**LSE- **The step everyone knows and loves. It's 2-gen which makes spamming TPS easy. Avg ~15 moves. To know more about LSE, just search up Roux method.

<50 algorithms

<50 moves

Could be thought of a mix of Corners First and Roux.

It is theoretically possible to predict everything except LSE in inspection, plan Skis, prdict CLL, see E Edges and centers, do CLL that doesn't affect them and go into LR. No other method has the capability to do this, not even close. Although this isn't that practical so this could be ignored.

Easier learning curve than Roux because you don't need to develop blockbuilding skills.

Better than corners first because this is more efficient and you know what to look for/what you're doing.

LR Step is kind of the downfall of this method, because its the only step you can't spam a billion TPS on.

EXAMPLE SOLVES-

Scramble: B2 R B2 R B2 R2 B2 F2 U2 B2 L' D L U' R2 F' U' B L B

x2

U' R B’ R U R' U R2 // Skis

R U' R' F R' F' R // CLL

y M’ U M2 x’ U M2 U’ // 1st LR

x U’ F’ U M U’ M’ F // 2nd LR

M U M’ U’ M2 U2 M’ U M U2 M’ U M2 U2 u’ // LSE

43 STM
Scramble: L2 D L' F2 R F2 L' B2 L D2 R' F2 R D U2 L' R2 F' L B'

(z x')

u F' R2 U' R' f R' f' // Skis

U' F R U R' U' F' // CLL

U2 M x' U M2 U' // 1st LR

x F' M U M U' F // 2nd LR

M' U' M U' M' U' M2 U2 M' U M2 U M2 U' // LSE

40 STM
Scramble: L2 U F2 D2 F2 D' F2 L2 D' R2 B2 U2 R F2 D2 B' U2 R U' L

U M2 F' R' U' R U R' // Skis

F R U' R' U' R U R' F' // CLL

U2 x' U2 M U' M2 U' x M U' M2 x U M2 u' M E' // LR

x' U M U' M' U' M' U M2 U M' // LSE

41 STM
Scramble: F2 D L2 F2 L2 F' U2 F' R2 B' D2 B2 L2 D' L2 R F2 L F' U2

(x2 y)

L' U R' U L // Skis

y F' R U R' U' R' F R // CLL

M2 u R2 z M U2 x U M2 U' // LR

z y U' M U M' U2 M U' M2 U' // LSE

**30 STM!**
Scramble: U2 F L2 U2 F D2 R2 D2 L2 U2 B2 R' D' U' L F L R2 D F2

(z y')

R' U2 B' R U' R U2 R' U R' U' R // Skis

U2 R U' R' F R' F' R // CLL

y' R2 E' R2 D U' M2 x U' M U2 M2 U' // LR

x' M' U M' U2 M U M2 U2 M U M2 U' M U2 M u' U // LSE

48 STM
Scramble: B2 U2 L U2 L F2 L2 B2 F2 D2 L U L' F L' F2 L2 R' B2

(y2)

R2 U2 F' R B' F2 // Skis

U R2 D R' U2 R D' R' U2 R' // CLL

U M' U // LR Pair

x y U2 M' U' // LR Pair

S2 M' U' // Align

y' x' U M' U M U' // EO

M2 U2 M // L/R

U' M2 U M2 U' // 4c

38 STM
CLL Algorithms:
Useful LR phase tricks:
x U M2 U’ - Open up and insert edge pair

F M’ U M U’ F’ - Slot to solve two peices

R2 E' R2 - Change permutation of E layer

R U M’ U’ R’ - Slot to solve one piece

- And basically anything that’s <6 moves can be a useful trick! Try to explore the cube yourself to find more!

Thoughts about this method?