Username: Username:
Veteran
oof misread, I'm not a native English speaker lolThat was obvious from my previous post.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
oof misread, I'm not a native English speaker lolThat was obvious from my previous post.
I meant that its true that the algorithmic version of the F2L is quite unintuitive. But then, there has to be a solution to it.Sorry wdym?
This is JPERM actually! One of the best YouCubers I've ever seen on the Web! I owe almost everything I know about speedcubing to him! He is the best cuber out on YouTube, presenting as a really tough competent to other Youcubers like Cubehead and JRcuber!This is a great video showing every F2L case.
And if you don't want to rewatch the video every time you get one of those F2L cases you aren't sure how to solve efficiently the same person made a PDF of all the cases:
https://drive.google.com/file/d/1nzAXYUWZJ6H2wIOXaHdWXep3W57tArbR/view
Thanks a lot buddy! I will try that out soon!Watch a lot of example solves: you will learn new efficient ways to pair pieces
I am focusing alot on my F2L right now also. I think the key is to not just spam your algorithms but see WHAT THEY ARE DOING TO THE CUBE. Ask your self how the algorithm works or why your solution to each case works. Track your pieces to see how it works at first and then focus on speed. Does this algorithm separate the pair directly into a 3 move insert? Does it hide the edge to pair the pieces or hide the corner to pair the pieces? Does the algorithm just set up one F2L case into another? Etc. I think seeing these relationships is what will help you recognize and get better and intuitive F2L from all angles and not just the front right (presumably) slot.I meant that its true that the algorithmic version of the F2L is quite unintuitive. But then, there has to be a solution to it.
You are quite right dude! I pretty much agree with what you just said and will try to do the same soon! But frankly speaking, I don't know what you mean by the terms 3 move insert and all that! Could you please lend me a helping hand?I am focusing alot on my F2L right now also. I think the key is to not just spam your algorithms but see WHAT THEY ARE DOING TO THE CUBE. Ask your self how the algorithm works or why your solution to each case works. Track your pieces to see how it works at first and then focus on speed. Does this algorithm separate the pair directly into a 3 move insert? Does it hide the edge to pair the pieces or hide the corner to pair the pieces? Does the algorithm just set up one F2L case into another? Etc. I think seeing these relationships is what will help you recognize and get better and intuitive F2L from all angles and not just the front right (presumably) slot.
You are quite right dude! I pretty much agree with what you just said and will try to do the same soon! But frankly speaking, I don't know what you mean by the terms 3 move insert and all that! Could you please lend me a helping hand?
Does this algorithm separate the pair directly into a 3 move insert?
Does it hide the edge to pair the pieces or hide the corner to pair the pieces?
Let's discuss the importance of wide moves during F2L!
Can we have more derived algorithms for complex F2L cases? Or is it better to use advanced finger tricks for improving our speed during F2L?
.
.
.
Also, will the usage of wide moves during F2L have a negative effect on our lookahead to the next pair. And can we predict the use of wide moves during inspection?
Very well buddy! Do you know some Wide moves that could replace the standard F2L algorithms?Yes, IMO, wide moves will obstruct lookahead because more pieces are moving and if you're tracking a corner and edge, that corner or edge may have been moved onto the B layer which is bad for lookahead.
I think you can predict the use of wide move if it's necessary or beneficial when you're doing the Cross or Cross+1, for example, if you have an unoriented pair in the U layer and your cross isn't aligned yet, you could do a wide move to align the cross and insert that pair using RUL moves, if you just used a D move to align the cross, that free unoriented pair in the U layer now can only be solved if you rotate or use F and B moves, which is slow or ergonomically inferior to RUL gen. ZZ INTENSIFIES
Very well buddy! Do you know some Wide moves that could replace the standard F2L algorithms?
Yes, IMO, wide moves will obstruct lookahead because more pieces are moving and if you're tracking a corner and edge, that corner or edge may have been moved onto the B layer which is bad for lookahead.
I think you can predict the use of wide move if it's necessary or beneficial when you're doing the Cross or Cross+1, for example, if you have an unoriented pair in the U layer and your cross isn't aligned yet, you could do a wide move to align the cross and insert that pair using RUL moves, if you just used a D move to align the cross, that free unoriented pair in the U layer now can only be solved if you rotate or use F and B moves, which is slow or ergonomically inferior to RUL gen. ZZ INTENSIFIES.... lol
RUFy is about the same as RUL, but only if you use EOCross. For EOLine ergonomics RUL is bad because of all the regrips.
I bet this is ZZ! I was specifically talking about the wide move algorithms of CFOPRUFy is about the same as RUL, but only if you use EOCross. For EOLine ergonomics RUL is bad because of all the regrips.
I bet this is ZZ! I was specifically talking about the wide move algorithms of CFOP