but I'm not sure how to get it automatic in my memory so I can scramble a cube and be able to pick out the letters.

Well it won't be automatic from the first day. On the first solves, you'll be like: "blue-yellow, that belongs over here on my cube, so that's Q, R, S. It's S." And so on for every target. After a lot of solves, you'll maybe know the letter of half of the pieces when you see them. So then you do a lot of solves again, and you'll know 90% of the letters, but you think you know them all and you want to go faster, so you start making mistakes while memo'ing because you want to be fast. But that should go away after a lot of solves.

Every blinddsolver has to go through this process and all of them were able to, so don't worry and just practice :-)
 
Is there any wing parity alg that's 5x5 center safe? So far I haven't found one.

nevermind "x l' U2 l' U2 F2 l' F2 r U2 r' U2 l2 (R U R' U)*5 x'

Thanks should go to Oleg for that one" is a good idea

While I am posting on this thread, Does anyone have any insightful advice/experience about making routes of locations?

I already have hundreds of locations, but I want more and I have trouble planning them out. My routes are typically >50 locations so I know that it will take effort. Is there an easy way to make locations while I am going through my day instead of writing them out at home?

So far, I have tried a note pad and that makes it a bit easier later.
 
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I don't think so since you can not just swap 2 wings (definition of parity) you may be able to make it affect your midges or wings instead but I don't think that is what you want.

While I am posting on this thread, Does anyone have any insightful advice/experience about making routes of locations?

I already have hundreds, but I want more and I have trouble planning them out. My routes are typically >50 locations so I know that it will take effort. Is there an easy way to make locations while I am going through my day instead of writing them out at home?

So far, I have tried a note pad and that makes it a bit easier later.

I try to not resort to writing anything down. Try experimenting using locations from games that you used to play (for example I'm quite familiar with the routes in Amnesia now, they're pretty interesting to use.) If you played a game like Miencraft a lot for example it won't take any effort to recall the loci at all. I also use the Sims!

I've also started to string various small locations into a long one. For instance, in the past 2 years I have lived in 3 different flats so I've combined routes through the buildings of all three places to give me one journey of about 25 loci. And I know of people that use the same routes but give them 'themes'. For instance, I have a 'palace' of around 60 rooms and if I needed to I could use a spring version of the palace where everything is warm and sunny, and a winter version where everything is covered in snow etc.

If there is a journey you want to use though, I just do small multi/playing card attempts to get used to it, and gradually build it up.
 
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I try to not resort to writing anything down. Try experimenting using locations from games that you used to play (for example I'm quite familiar with the routes in Amnesia now, they're pretty interesting to use.) If you played a game like Miencraft a lot for example it won't take any effort to recall the loci at all. I also use the Sims!

I've also started to string various small locations into a long one. For instance, in the past 2 years I have lived in 3 different flats so I've combined routes through the buildings of all three places to give me one journey of about 25 loci. And I know of people that use the same routes but give them 'themes'. For instance, I have a 'palace' of around 60 rooms and if I needed to I could use a spring version of the palace where everything is warm and sunny, and a winter version where everything is covered in snow etc.

The last video game device that I have owned was a GBA!!! but I guess that virtual locations have some good potential for what I am interested in. Thank you for that.
I would be willing to guess that I am putting locations closer to each other than you do.
Themes are ok for being able to reuse places but they are not different enough for me to use multiple themes at the same time or long term.

The thing is if I make a route with specific locations, I can forget them over the first night if I don't use it immediately and I have to use the route a few times until it is permanent
 
The last video game device that I have owned was a GBA!!! but I guess that virtual locations have some good potential for what I am interested in. Thank you for that.
I would be willing to guess that I am putting locations closer to each other than you do.
Themes are ok for being able to reuse places but they are not different enough for me to use multiple themes at the same time or long term.

The thing is if I make a route with specific locations, I can forget them over the first night if I don't use it immediately and I have to use the route a few times until it is permanent

Ah, so this is more for academia and school and stuff, rather than memory sports?

For that sort of thing I use Roman rooms within the rooms on my main route (revising some topics consists of going back to these rooms and adding new details etc.) So my main palace is my old school, which has about 60 rooms that I'm used to, so I can associate things with objects in the room or put things in the space. This still doesn't guarantee permanency though, unless you revise it at certain periods over time.
 
It's for memory sports, and other things. I am trying to reach a long term goal of having about 2000 well organized locations.

For school stuff, phone #'s, and some other specific details, I just place them somewhere that reminds me of the material. Those are just un-ordered pieces of information up there somewhere.
 
i've been kinda ocd about choosing a lettering scheme for 3x3x3.
at this point, i have pretty much decided to letter the edges by slice (starting with BD, then lettering the M slice A-H in the direction of M (right hand rule around the standard cube x axis), then I-P on the E slice, then finally the S slice).
would think that, because slice moves are unique to edges and an important part of both M2 and every edge commutator, this would be a convenient way to organize edges. however, although i've looked over a lot of discussion, i haven't seen this mentioned once. this worries me, so before i start me getting really used to this scheme, i thought i should ask whether this is in some way a horrible idea that would pose issues later in the blindsolving process.
 
i've been kinda ocd about choosing a lettering scheme for 3x3x3.
at this point, i have pretty much decided to letter the edges by slice (starting with BD, then lettering the M slice A-H in the direction of M (right hand rule around the standard cube x axis), then I-P on the E slice, then finally the S slice).
would think that, because slice moves are unique to edges and an important part of both M2 and every edge commutator, this would be a convenient way to organize edges. however, although i've looked over a lot of discussion, i haven't seen this mentioned once. this worries me, so before i start me getting really used to this scheme, i thought i should ask whether this is in some way a horrible idea that would pose issues later in the blindsolving process.

In my opinion lettering scheme doesn't matter. Organize it in the way that is easier for you to learn.
Later (after some solves) you will know where which letter is and logic behind first time ordering is irrelevant.
 
I have no problem memorizing my solve for BLD, however my problem is knowing what to memorize. When I tried letter pairs, I was really confused as to which letter meant which colored piece. Is there another way besides letter pairs that I might have more success with?
 
I have no problem memorizing my solve for BLD, however my problem is knowing what to memorize. When I tried letter pairs, I was really confused as to which letter meant which colored piece. Is there another way besides letter pairs that I might have more success with?

Not really. The only good methods of BLD memo all require you to have some sort of lettering scheme (or numbering scheme).

Letter pairs work well because they encode two targets into one word or phrase. For that to work, you have to have a lettering scheme.

Some people have suggested that you memorise targets by memoing strings of stuff like UFL-UBL-RDB-LDB (or colours, stuff like WGO - RGW- RBW- YGR), which may make it easier to find the pieces at the start, but is incredibly inefficient because you have to memorize 3 times as much information.

I would just advise you to practise letter pairs until you get used to where the letters are on the cube. Remember the first letter on each face, so that you can "count" from there. Having a lettering/numbering scheme is absolutely worth it.
 
I would just advise you to practise letter pairs until you get used to where the letters are on the cube. Remember the first letter on each face, so that you can "count" from there. Having a lettering/numbering scheme is absolutely worth it.

Thanks you so much!! After reading your post, I was going to reply and explain why this didn't work for me, but now I understand completely!! I thought you had to be able to look at a piece (say, the Green-Red edge) and be able to say that piece was Q or T, for example. Now I understand that you don't have to do that!!

THANK YOU!
 
Thanks you so much!! After reading your post, I was going to reply and explain why this didn't work for me, but now I understand completely!! I thought you had to be able to look at a piece (say, the Green-Red edge) and be able to say that piece was Q or T, for example. Now I understand that you don't have to do that!!

THANK YOU!

lol nice. Glad that you're on the right track now.
 
Another question. I am currently using OP edges (Ja, Jb, and T perms) and OP Corners (Ja, Jb, Y, and modified Y). I do know how to do M2 edges except I haven't memorized the algorithms for "shooting" to the middle slice. So my questions:

1) How would I deal with parity with OP edges/corners?

2) Is there any easier way to "shoot" an edge to a spot on the M slice without memorizing so many algorithms?

*Edit: 3) Is it ok to memorize corners in pairs as well? Simply to memorize less.
 
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1) How would I deal with parity with OP edges/corners?
Do y' L U2 L' U2 L F' L' U' L U L F' L2 U y (just an Ra perm) between executing edges and corners.
2) Is there any easier way to "shoot" an edge to a spot on the M slice without memorizing so many algorithms?
Not that I know of, but there aren't that many algs to learn for M2. Three of them are M2, M U2 M U2 and U2 M' U2 M', which are all very easy to learn because they're so short. One is (U M')3 U M (U M')4, which is the same thing repeated a few times and is easy to learn. The other two, F E R U R' E' R U' R' F' M2 and M2 F R U R' E R U' R' E' F', are inverses of each other, which makes them also easy to learn.
3) Is it ok to memorize corners in pairs as well? Simply to memorize less.
Yes. Memorise both corners and edges in pairs, but remember: if there's parity, don't memorise one edge and one corner in the same pair!
 
2) Is there any easier way to "shoot" an edge to a spot on the M slice without memorizing so many algorithms?

You can use advanced M2.

There's a good write up here under the name "Lazy M2" (lol ironic). Zane also has a tutorial on Youtube here.

You should try it out anyway. Don't be intimidated by the fact that supposed to be advanced. For some people, advanced M2 is easier than non-advanced M2. It's faster too.
 
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