evogler
Regular
I can't seem to find any references to the 3bld OH UWR. Is it known?
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I think that's opinion based. But whatever you memo last you should execute first.Hey guys. I have begun learning Old Pochmann/M2 method for BLD solving (using Noah's tutorial). I understand the method but am still having a bit of difficulty applying it (as I am sure anyone new to the method would). Before I get too comfortable with what I am doing, I was wondering if someone could help me clear this up. It is better to memorize/solve corners or edges first? What are the pros/cons of each? Thx guys
So I execute corners first do I still do parity before or after I do edges
Another question. I have started learning BLD solving with the speffz scheme, but it doesn't seem very intuitive to me. I was thinking of a scheme that made more sense to me, which is (with yellow face up, orange face forward), labeling each corner with consecutive letters. For example, the YGR corner (UBL corner) would be ABC for each sticker in clockwise order, then UBR would be DEF, and so on around the cube. Is there any problems with this scheme?
Nope, many of the top BLD solvers use their own lettering scheme that they've made up.
Thanks, but what I meant to ask was if this scheme is a good idea or if I should come up with a different one. Will I run into any problems using this scheme?
Nope, as long as you're familiar with it. I've seen far more 'illogical' letter schemes that your idea![]()
I need help with OP edges parity. Most of my DNF's have two edges and two corners incorrect so I'm guessing I have problems with identifying parity. Is there a general rule for un-/even number of solved pieces, flipped edges and break in to a new cycle (and a combination of them all)
Targets - Cycles = 10 - (Solved or flipped edges).
Nothing like that. The simplest way is: If targets = odd, then parity.
Hi,
I'm want to learn BLD and I didn't understood the methods.
Can you help me with picking a methed ?
Thanks, dvcube
Old Pochmann is one of the most suitable to start with BLD.