Hey guys. I have begun learning Old Pochmann/M2 method for BLD solving (using Noah's tutorial). I understand the method but am still having a bit of difficulty applying it (as I am sure anyone new to the method would). Before I get too comfortable with what I am doing, I was wondering if someone could help me clear this up. It is better to memorize/solve corners or edges first? What are the pros/cons of each? Thx guys
 
Hey guys. I have begun learning Old Pochmann/M2 method for BLD solving (using Noah's tutorial). I understand the method but am still having a bit of difficulty applying it (as I am sure anyone new to the method would). Before I get too comfortable with what I am doing, I was wondering if someone could help me clear this up. It is better to memorize/solve corners or edges first? What are the pros/cons of each? Thx guys
I think that's opinion based. But whatever you memo last you should execute first.

Basically, with memoing corners first, there's less to remember in the long term but more in the short term. Edges is the opposite. I memo edges first simply because I'm bad at long audio memo.
 
Another question. I have started learning BLD solving with the speffz scheme, but it doesn't seem very intuitive to me. I was thinking of a scheme that made more sense to me, which is (with yellow face up, orange face forward), labeling each corner with consecutive letters. For example, the YGR corner (UBL corner) would be ABC for each sticker in clockwise order, then UBR would be DEF, and so on around the cube. Is there any problems with this scheme?
 
So I execute corners first do I still do parity before or after I do edges

After edges

If you do parity before, you change the permutation of the edges by swapping two around. Then it won't match what you memorized = DNF

Another question. I have started learning BLD solving with the speffz scheme, but it doesn't seem very intuitive to me. I was thinking of a scheme that made more sense to me, which is (with yellow face up, orange face forward), labeling each corner with consecutive letters. For example, the YGR corner (UBL corner) would be ABC for each sticker in clockwise order, then UBR would be DEF, and so on around the cube. Is there any problems with this scheme?

Nope, many of the top BLD solvers use their own lettering scheme that they've made up.
 
Nope, as long as you're familiar with it. I've seen far more 'illogical' letter schemes that your idea :D

This. You will get used to almost any scheme with practice.

I labeled my stickers for corners by going clockwise around the pieces and clockwise pieces around the cube. One thing that I would have changed if I went back in time is that I would have have V,W,(x/y) on my buffer instead of A,B,C because A,B,C is easier for letterpairs.

I ended up using B for U and A for parity, and not having C for audio corners is a good thing because I can't mix up C with K so it all worked out. Don't try to think to much about the best scheme because anything will work well with some practice.
 
Is there a "good" way of memorizing flipped/twisted pieces? I've always just memorized an image starting with one of the letters on the piece and imagined it literally flipping.

For multi I use rooms, and put a box a the end of each corner/edge memo containing things related to the letters of my flips. I failed on a twisted corner last time though so I don't think this is reliable. I'm probably also bad at encoding it strongly.

I've heard about creating a letter pair from two letters on the piece. But I feel like if I tried to use that for edges, I would end up shooting to the edge twice instead of using a flipping alg.

Just wondering what systems other people use.
 
I need help with OP edges parity. Most of my DNF's have two edges and two corners incorrect so I'm guessing I have problems with identifying parity. Is there a general rule for un-/even number of solved pieces, flipped edges and break in to a new cycle (and a combination of them all)
 
I need help with OP edges parity. Most of my DNF's have two edges and two corners incorrect so I'm guessing I have problems with identifying parity. Is there a general rule for un-/even number of solved pieces, flipped edges and break in to a new cycle (and a combination of them all)

This was answered a few posts ago :)

Targets - Cycles = 10 - (Solved or flipped edges).

Nothing like that. The simplest way is: If targets = odd, then parity.

Are you getting any successes with parity?
 
Beginner

Hi,
I'm want to learn BLD and I didn't understood the methods.
Can you help me with picking a methed ?
Thanks, dvcube
 
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