Why does no one think of turbo as a good corners method. Looks good to me. Seems like a good intro into 3style.

It's a lot of thinking when you could "just do comms". I learned Turbo corners, but I quickly added other cycles to setup to before it was completely 3style. Comms make more sense than setups so it would be helpful for you to learn how they work( possibly on the side before you start using them in solves).
 
Yeah, I also learned Turbo corners first, but really soon became annoyed by setup moves and started adding easy comms and now I have used full comms for awhile (nowhere near optimal tough :P long way to go still...)
 
It's a lot of thinking when you could "just do comms". I learned Turbo corners, but I quickly added other cycles to setup to before it was completely 3style. Comms make more sense than setups so it would be helpful for you to learn how they work( possibly on the side before you start using them in solves).

Yeah, I also learned Turbo corners first, but really soon became annoyed by setup moves and started adding easy comms and now I have used full comms for awhile (nowhere near optimal tough :P long way to go still...)

Ok. I need to start incorporating basic cycles into my solves so I remember them better. Is making a list of comms a good idea in the beginning? I have trouble remembering many.
 
Ok. I need to start incorporating basic cycles into my solves so I remember them better. Is making a list of comms a good idea in the beginning? I have trouble remembering many.

I made a list of all of the >9move cycles(54 cycles=27 and inverses) and learned them by heart at first. I found that I did not like Chris' execution on some of those so I made my own comms. It was somewhat helpful because if I didn't have one of these cycles, then I knew it should be an A9 or pure comm. making your own list is not needed, but looking at other lists can help.
 
How much I have to practise to be better in BLD? Now I'm around 4 minutes with Old Pochmann but I have learned M2 and I'll learn TuRBo. My aim is sub 1 but I don't want to do too much...
 
How much I have to practise to be better in BLD? Now I'm around 4 minutes with Old Pochmann but I have learned M2 and I'll learn TuRBo. My aim is sub 1 but I don't want to do too much...

Not really the attitude for sub-1. But hey, it's possible.

Bare minimum tips:

*Stick to M2, it's good enough for sub-1.
*Learn a couple of algs for specific/tricky cases. I.e. Awkward corner targets, learn to recognise when an A-perm can be done etc. You can search through the BH corners page to learn some algs for tricky cases.
*Watch this video, and learn these algs taken from Zane's progression video:

T-perm flip: x' R2 U' R' U x R' F' U' F R U R' U'
Adj-edge flip: R' U2 R2 U R' U' R' U2 r U R U' r'
Mono flip: [R' D R D' R' D R] U' [R' D' R D R' D' R] U
Y-perm: R U' R' U' R U R' F' R U R' U' R' F R

*Master your memory method. Can be done through practice or by adding extra tips such as: incorporating all the senses into your memo, adding colour to images, using visual memo, etc.

Oh, and practice. Practice practice practice until all your algs and set-ups are automatic and require no thought whatsoever.
 
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Not really the attitude for sub-1. But hey, it's possible.

Bare minimum tips:

*Stick to M2, it's good enough for sub-1.
*Learn a couple of algs for specific/tricky cases. I.e. Awkward corner targets, learn to recognise when an A-perm can be done etc.
*Watch this video, and learn these algs taken from Zane's progression video:

T-perm flip: x' R2 U' R' U x R' F' U' F R U R' U'
Adj-edge flip: R' U2 R2 U R' U' R' U2 r U R U' r'
Mono flip: [R' D R D' R' D R] U' [R' D' R D R' D' R] U
Y-perm: R U' R' U' R U R' F' R U R' U' R' F R

*Master your memory method. Can be done through practice or by adding extra tips such as: incorporating all the senses into your memo, adding colour to images, using visual memo, etc.

Oh, and practice. Practice practice practice until all your algs and set-ups are automatic and require no thought whatsoever.
Ok thanks. I won't say I' lazy and so I don't want to practise but I'm scaried about the idea that the BLD that I love could make stress.
 
I just learned how to BLD corners aka the 2x2 with Noah's tutorial and I've succeeded about as many times as I've failed. There is always a thing in common with the fails; It's either a retarded mistake like dropping the cube or a cycle break.

God damnit I just dont get what I have to do if I say memorize 3 pieces as solved, bump into a buffer and then try to go and find a replacement and finish the solve. I look at what I have and I notice that I've failed, and I've no idea why.

I'll be making an example very soon.

EDIT:
No scramble, sorry. Made a pic though;
My buffer is the Blue/Orange/White piece, I have blue on top, red on front when I solve. I use the modified Y perm to swap pieces.

My memo goes;

H K G F -> Bump into Buffer. I go to the yellow face looking for a replacement; All the pieces are in the correct slot but oriented the wrong way.

Do I have to do H K G F
C M Yellow to buffer, yellow to M
B N Yellow to buffer, Yellow to N
O W Green to buffer, Green to W
to solve it? Didnt work for me.
 
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Wont let me upload the pic, here it is.
View attachment 2895

Take the example (ABC)(DEFGHI) where you have two separate cycles, I.e. a cycle break, and all the letters refer to different stickers.

1. Start by solving A and B as normal. This leaves (C)(DEFGHI)
2. Solve C then D. You'll be left with this: (EFGHID) When you break into a new cycle, you must always solve the first sticker at the end as well.
 
Take the example (ABC)(DEFGHI) where you have two separate cycles, I.e. a cycle break, and all the letters refer to different stickers.

1. Start by solving A and B as normal. This leaves (C)(DEFGHI)
2. Solve C then D. You'll be left with this: (EFGHID) When you break into a new cycle, you must always solve the first sticker at the end as well.
And if you have the parity? Like the cycle: UR->UF(->)?
 
And if you have the parity? Like the cycle: UR->UF(->)?

For that example I would solve UF and than shoot to UL to leave the UR and UL edges unsolved, ready for parity. In other words, even though you (may/may not have) solved it somewhere else in the solve, if you have solved all your other edges shoot to it again.

The best solution for the example you gave is to do a clockwise U-perm :p
 
I am having trouble understanding if I have parity. In (T = U + C) Im not sure I fully understand. Correct me if I am wrong...
T always = 11 for edges and always 7 for edges? (# of total edges/corners - buffer?)
U = # of edges/corners that are not in correct place (this would EXclude twists/flips and correctly placed pieces?)
C = # of cycles to get target piece out of buffer if already in place, AND # of moves needed to correct flips/twists?

so in this scramble... D2 B L' D2 U' R' D U2 L' R2 B' F2 R B L2 R B' L D B' F' R B U B F' R2 F' D B
there is one solved corner and one twisted corner so... T=7= U (5 unsolved) + C (2 moves needed to fix twisted corner?)

so since I have U = 5, I WILL have parity?
 
I am having trouble understanding if I have parity. In (T = U + C) Im not sure I fully understand. Correct me if I am wrong...
T always = 11 for edges and always 7 for edges? (# of total edges/corners - buffer?)
U = # of edges/corners that are not in correct place (this would EXclude twists/flips and correctly placed pieces?)
C = # of cycles to get target piece out of buffer if already in place, AND # of moves needed to correct flips/twists?

so in this scramble... D2 B L' D2 U' R' D U2 L' R2 B' F2 R B L2 R B' L D B' F' R B U B F' R2 F' D B
there is one solved corner and one twisted corner so... T=7= U (5 unsolved) + C (2 moves needed to fix twisted corner?)

so since I have U = 5, I WILL have parity?

That scramble contains parity, but there is an easier way. You can work this out by looking at either corners or edges, you don't need to count both.

1. Memorize your targets in pairs.
2. If, once you've memorized all your targets, you have one target (that is not in a pair) you will have parity.
 
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