Have to repeat memo - bad memo or just need practice?

I am beginner to 3BLD. I have times around 5-6 minutes with quite a lot of DNFs (about half of solves).
I use lettering scheme for edges. After recognition I have to repeat words few times to memorize it, then recognition of edges and then I have to repeat worlds one more time. Without this repetitions I am unable to remember them.
I am wondering, if this means, that I have poor memo technique (wrong words or not enough strong images) or it's just I need to practice more and after some time I will remember memo without this repetitions?
Whats your opinion? Change memo or just practice?
 
I am beginner to 3BLD. I have times around 5-6 minutes with quite a lot of DNFs (about half of solves).
I use lettering scheme for edges. After recognition I have to repeat words few times to memorize it, then recognition of edges and then I have to repeat worlds one more time. Without this repetitions I am unable to remember them.
I am wondering, if this means, that I have poor memo technique (wrong words or not enough strong images) or it's just I need to practice more and after some time I will remember memo without this repetitions?
Whats your opinion? Change memo or just practice?

Try to make your words into a story. For example, if your letters are DGFLCBWS, you could memorize DoG, FLy, CaB, WaShington. Then make them into a short, memorable image. a DoG is FLying a CaB in WaShington.
 
I am beginner to 3BLD. I have times around 5-6 minutes with quite a lot of DNFs (about half of solves).
I use lettering scheme for edges. After recognition I have to repeat words few times to memorize it, then recognition of edges and then I have to repeat worlds one more time. Without this repetitions I am unable to remember them.
I am wondering, if this means, that I have poor memo technique (wrong words or not enough strong images) or it's just I need to practice more and after some time I will remember memo without this repetitions?
Whats your opinion? Change memo or just practice?

A lot of practice should help. Try doing a 2-3 cube MBLD without any review. It's a good challenge that will make memorizing one cube much easier.
 
Is it normal that it takes a long time to figure out a commutator for centers? Also I can't do it without feeling the pieces, which i can't do without making it look like I'm cheating. I've been thinking about switching to U2 for centers, because comms are hard for me.
 
Is it normal that it takes a long time to figure out a commutator for centers? Also I can't do it without feeling the pieces, which i can't do without making it look like I'm cheating. I've been thinking about switching to U2 for centers, because comms are hard for me.

U2 for x centers and +- centers works fine with me , and much easier than comm ( in my opinion ) :)
 
Yeah, it is easier. Also, I'm not going for WR, so it is probably good enough. If i ever decide to go for WR i will do comms, but probably not.

While it is tricky to recognize center comms at first, it is literally just a case of doing lots of solves with them and they will click. The return on the investment is significantly better because of U2 and its high move-count :)

I would really recommend you carry on with comms. Eventually recognizing the fastest comm for a center case can be just as fast it could be with U2 which almost makes it completely redundant as a fast BLD method.

If it helps, experiment with all of these:

1. r U2 r' [d'] r U2 r' [d]
2. U r U' [l2] U r' U' [l2]
3. r U2 r' [d2] r U2 r' [d2] (and the mirror is just as useful - [U' l' U, r2])
4. U r' U' [l'] U r U' [l]

They are all very fast and should hopefully open your mind to the sorts of cases that comms can solve.
 
While it is tricky to recognize center comms at first, it is literally just a case of doing lots of solves with them and they will click. The return on the investment is significantly better because of U2 and its high move-count :)

I would really recommend you carry on with comms. Eventually recognizing the fastest comm for a center case can be just as fast it could be with U2 which almost makes it completely redundant as a fast BLD method.

If it helps, experiment with all of these:

1. r U2 r' [d'] r U2 r' [d]
2. U r U' [l2] U r' U' [l2]
3. r U2 r' [d2] r U2 r' [d2] (and the mirror is just as useful - [U' l' U, r2])
4. U r' U' [l'] U r U' [l]

They are all very fast and should hopefully open your mind to the sorts of cases that comms can solve.

Thanks! Another question about comms, this time edges and corners. I use M2/OP, but i tried doing a full Commutator solve today without any M2 or OP, and i fell short by 2 flipped edges. My question is, is it possible to just switch to 3-style/BH without going through a progression. My time was slower than usual, but that is only a matter of practice. I understand commutators pretty well, so I think i could do it, but does it work? (is it as efficient)
 
Thanks! Another question about comms, this time edges and corners. I use M2/OP, but i tried doing a full Commutator solve today without any M2 or OP, and i fell short by 2 flipped edges. My question is, is it possible to just switch to 3-style/BH without going through a progression. My time was slower than usual, but that is only a matter of practice. I understand commutators pretty well, so I think i could do it, but does it work? (is it as efficient)

If you can solve any case with a commutator (or at least be able to set up to a commutator/3-style alg for any given case) then yes. Though I switched from 3OP to 3-cycles which essentially forced me to find 3-style cases since I was no longer memorizing which pieces needed orienting.

Once you can solve with/set up to a commutator for each case then with enough solves these will become automatic and then you can start to get faster and experiment with new algs and fill in the gaps.
 
I use ZZ for 3x3, and I will probably start 3x3 blindsolving soon. Would having the same solving orientation for ZZ and blindfolded solving be good or bad for me? Why?

I'm thinking that it would be good because I'd know where some of the pieces go from my ZZ experience. This would help me learn where pieces go for blindsolving. Later, when I know where the pieces go for blindsolving, it will help me with knowing where they go for ZZ. (Right now, with ZZ, I can't always tell where a piece goes when I first see it.)
 
One answer BLD question thread blind

I use ZZ for 3x3, and I will probably start 3x3 blindsolving soon. Would having the same solving orientation for ZZ and blindfolded solving be good or bad for me? Why?

I'm thinking that it would be good because I'd know where some of the pieces go from my ZZ experience. This would help me learn where pieces go for blindsolving. Later, when I know where the pieces go for blindsolving, it will help me with knowing where they go for ZZ. (Right now, with ZZ, I can't always tell where a piece goes when I first see it.)

This is good. In BLD like ZZ it's important to be able to quickly tell where a piece needs to go. So doing it this way would make ZZ help your BLD and vice versa.
 
I use ZZ for 3x3, and I will probably start 3x3 blindsolving soon. Would having the same solving orientation for ZZ and blindfolded solving be good or bad for me? Why?

I'm thinking that it would be good because I'd know where some of the pieces go from my ZZ experience. This would help me learn where pieces go for blindsolving. Later, when I know where the pieces go for blindsolving, it will help me with knowing where they go for ZZ. (Right now, with ZZ, I can't always tell where a piece goes when I first see it.)
I use 2 different color schemes: U=Blue,F=Red for BLD and U=Yellow,F=Blue for ZZ.
Even though having these 2 different colors schemes has absolutely no impact on me (my brain is in a very different state of mind when doing memo and when doing ZZ, I don't get the schemes confused at all, never even thought about that), using the same color scheme might make learning BLD much easier for you and practicing BLD could improve your ZZ solving and vice versa. I suggest you use the same color scheme, I see no reason why you shouldn't and only reasons why you should.

And because I want more people to use speffz: please use the speffz lettering scheme, if you want to of-course.

This is good. In BLD like ZZ it's important to be able to quickly tell where a piece needs to go. So doing it this way would make ZZ help your BLD and vice versa.
Wow, I wrote my comment before I saw yours, we said the same thing lol.
 
Re: One answer BLD question thread blind

If more than visual can handle, then the safest way is to memo 2 extra shoots (e.g if UBR is twisted clockwise, then shoot to BRU, then UBR)

I have thought about that but I find it messy, but I guess it seems too be the best way.
 
What are some good ways for memorizing large amounts of twisted corners for multi?

One idea that seems to work for me for corners: I memo where the yellow/white stickers (my U/D faces) are on each twisted piece, and make images out of the corresponding letters. They go in my locations like normal, but I imagine them spinning or tumbling around, something to emphasise that they're twisted. Often just the extra emphasis during meno is enough to jog my memory when I'm executing that they're twisted pieces rather than cycles.
 
What are some good ways for memorizing large amounts of twisted corners for multi?

I look at where the U/D sticker is and where it has to go on the piece. This makes one letter pair image per twisted corner that I put in a loci after the corner cycles.
 
I just learnt OP and haven't got a success with it yet, but I have got edges success. People tell me to switch to M2 for edges. But I cannot understand M2 for the sake of god. I tried watching many video tutorials. I do not want to blindly memorize the setup moves and algorithms. How do I understand M2?
 
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