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Could someone give me a couple of good cycles to DF --> UB -->BD?
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Could someone give me a couple of good cycles to DF --> UB -->BD?
I am beginner to 3BLD. I have times around 5-6 minutes with quite a lot of DNFs (about half of solves).
I use lettering scheme for edges. After recognition I have to repeat words few times to memorize it, then recognition of edges and then I have to repeat worlds one more time. Without this repetitions I am unable to remember them.
I am wondering, if this means, that I have poor memo technique (wrong words or not enough strong images) or it's just I need to practice more and after some time I will remember memo without this repetitions?
Whats your opinion? Change memo or just practice?
I am beginner to 3BLD. I have times around 5-6 minutes with quite a lot of DNFs (about half of solves).
I use lettering scheme for edges. After recognition I have to repeat words few times to memorize it, then recognition of edges and then I have to repeat worlds one more time. Without this repetitions I am unable to remember them.
I am wondering, if this means, that I have poor memo technique (wrong words or not enough strong images) or it's just I need to practice more and after some time I will remember memo without this repetitions?
Whats your opinion? Change memo or just practice?
Is it normal that it takes a long time to figure out a commutator for centers? Also I can't do it without feeling the pieces, which i can't do without making it look like I'm cheating. I've been thinking about switching to U2 for centers, because comms are hard for me.
U2 for x centers and +- centers works fine with me , and much easier than comm ( in my opinion )![]()
Yeah, it is easier. Also, I'm not going for WR, so it is probably good enough. If i ever decide to go for WR i will do comms, but probably not.
While it is tricky to recognize center comms at first, it is literally just a case of doing lots of solves with them and they will click. The return on the investment is significantly better because of U2 and its high move-count![]()
I would really recommend you carry on with comms. Eventually recognizing the fastest comm for a center case can be just as fast it could be with U2 which almost makes it completely redundant as a fast BLD method.
If it helps, experiment with all of these:
1. r U2 r' [d'] r U2 r' [d]
2. U r U' [l2] U r' U' [l2]
3. r U2 r' [d2] r U2 r' [d2] (and the mirror is just as useful - [U' l' U, r2])
4. U r' U' [l'] U r U' [l]
They are all very fast and should hopefully open your mind to the sorts of cases that comms can solve.
Thanks! Another question about comms, this time edges and corners. I use M2/OP, but i tried doing a full Commutator solve today without any M2 or OP, and i fell short by 2 flipped edges. My question is, is it possible to just switch to 3-style/BH without going through a progression. My time was slower than usual, but that is only a matter of practice. I understand commutators pretty well, so I think i could do it, but does it work? (is it as efficient)
I use ZZ for 3x3, and I will probably start 3x3 blindsolving soon. Would having the same solving orientation for ZZ and blindfolded solving be good or bad for me? Why?
I'm thinking that it would be good because I'd know where some of the pieces go from my ZZ experience. This would help me learn where pieces go for blindsolving. Later, when I know where the pieces go for blindsolving, it will help me with knowing where they go for ZZ. (Right now, with ZZ, I can't always tell where a piece goes when I first see it.)
I use 2 different color schemes: U=Blue,F=Red for BLD and U=Yellow,F=Blue for ZZ.I use ZZ for 3x3, and I will probably start 3x3 blindsolving soon. Would having the same solving orientation for ZZ and blindfolded solving be good or bad for me? Why?
I'm thinking that it would be good because I'd know where some of the pieces go from my ZZ experience. This would help me learn where pieces go for blindsolving. Later, when I know where the pieces go for blindsolving, it will help me with knowing where they go for ZZ. (Right now, with ZZ, I can't always tell where a piece goes when I first see it.)
Wow, I wrote my comment before I saw yours, we said the same thing lol.This is good. In BLD like ZZ it's important to be able to quickly tell where a piece needs to go. So doing it this way would make ZZ help your BLD and vice versa.
What are some good ways for memorizing large amounts of twisted corners for multi?
If more than visual can handle, then the safest way is to memo 2 extra shoots (e.g if UBR is twisted clockwise, then shoot to BRU, then UBR)
What are some good ways for memorizing large amounts of twisted corners for multi?
What are some good ways for memorizing large amounts of twisted corners for multi?