Do you have a solution that is more of a basic commutator? And how would the cycle Ubl > Dfr > Ufr be done?

That is a columns case. It does not get much better than what I said I can rewrite it as [r'U2:r,Ul2U'] if that helps. or you can use the 5 move insertions I see in the other posts.
Ubl->Dfr->Ufr is the mirror of the previous one. l' U'r2U' l Ur2U' l'U2l

If you just want an easy to see setup to a pure comm. you could use l2U'

Does this help?
 
That is brilliant, thank you kind sir.

happy-oh-stop-it-you.png
 
That is a columns case. It does not get much better than what I said I can rewrite it as [r'U2:r,Ul2U'] if that helps. or you can use the 5 move insertions I see in the other posts.
Ubl->Dfr->Ufr is the mirror of the previous one. l' U'r2U' l Ur2U' l'U2l

If you just want an easy to see setup to a pure comm. you could use l2U'

Does this help?

Well, it did, but I was looking for something from the standard ABA'B' approach. Like the 2 swap adjacent, if you get what I'm trying to convey. I know and have generated my set of algs for BH, but I prefer simplicity over optimal for centers :) Like Applecow's solution, I can clearly see what's happening. r' is to bring the opposite pieces to F and B faces, leaving the lone on U.


my pic :D
 
Any tips for remembering setup moves when doing comm bigcube centers? I always forget them :/

My only advice is to do them the same way every time so that you gain instincts for it. And I'm not just saying the same way for each time you do a certain commutator, be consistent within groups of cycles so that you can recognize a certain type and know exactly what to do.
 
Could someone tell me a good 5BLD parity Alg? One that does the same as the M2/OP parity alg on a 3x3 when you solve edges first. (The parity Alg needs to fix the M-Slice, and swap the entire UB edge with the entire UL edge.
 
Could someone tell me a good 5BLD parity Alg? One that does the same as the M2/OP parity alg on a 3x3 when you solve edges first. (The parity Alg needs to fix the M-Slice, and swap the entire UB edge with the entire UL edge.

Add an M2 to the end of your edges and a UBR target at the end of corners so that UBL and UBR are swapped and DF and UB are swapped. Then when you want to solve the parity, which can be any time after centers are solved, do F2 (Rw2 F2 U2 r2 U2 F2 Rw2) y T-perm y' F2.
 
hey all I just wnat to can solve rubiks cube blind
I mean that is awesome .. so can you help me how I can start ?
just if I must named all pices or witch metod I can do ..or something like that...

please help me.. :)
 
hey all I just wnat to can solve rubiks cube blind
I mean that is awesome .. so can you help me how I can start ?
just if I must named all pices or witch metod I can do ..or something like that...

please help me.. :)

I got a successful solve a week after watching this:
http://www.youtube.com/watch?feature=player_embedded&v=idRv29MhQ74

And once you understand the method and how to solve watch this:
http://www.youtube.com/watch?v=3JNpJaRccRE

It's much much easier then it looks, you don't need a good memory and you don't need to be a genius, it's really really simple.

After you got like 4-5 successful solves watch this:
http://www.youtube.com/watch?v=PUSzQ4LBWiw

it's a different method to solve the edges, it's much faster but just a bit harder to understand.

Good luck and ask here if there's something you need help with.
 
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