Does anyone have good image for the letter pair "OU"? I'm not really a fan of ouch!

I don't really mind anything. It could be a word in another language. As long as it seems reasonably sensible and quite memorable...

Ouroboros, a dragon/snake biting his own tail. I think it's pretty cool.
http://en.wikipedia.org/wiki/Ouroboros
 
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Does anyone have good image for the letter pair "OU"? I'm not really a fan of ouch!

I don't really mind anything. It could be a word in another language. As long as it seems reasonably sensible and quite memorable...

I picture whoever/whatever the previous image was saying "Oh yoU!" in a camp voice. I switch between that and the word University (Open University?)
 
Hmm did some googling. I like the ouroboros thing too. I also found this:

oust-citrus-scent.jpg
 
WG is the best orientation. especially if you also use that orientation for ZZ and OBLBL.

also, in competitions, i find that I receive the cube in WG orientation more times than not, which would definitely give you the upper hand in a blindsolve.
 
WG is the best orientation. especially if you also use that orientation for ZZ and OBLBL.

also, in competitions, i find that I receive the cube in WG orientation more times than not, which would definitely give you the upper hand in a blindsolve.

I actually use BR in ZZ because I use it in BLD. Also, anyone who doesn't use WG can still use the scrambling orientation to their advantage because you can pick up the cube the same way most of the time.
 
WG is the best orientation. especially if you also use that orientation for ZZ and OBLBL.

also, in competitions, i find that I receive the cube in WG orientation more times than not, which would definitely give you the upper hand in a blindsolve.

I use BW and do not see how picking that up from WG orientation would be any slower. I would actually see the bottom layer before I pick it up which could help. WG is popular, but not standard or best.
 
If I'd known, I'd have gone with OB, but I used Eric Limeback's tutorial and just did what he said without thinking that it would be hard to change in the future. :( White/yellow on top is too mainstream...
 
Hey guys.

I watched Zanes video "M2 progression (basic 3-cycles)" yesterday.. (http://www.youtube.com/watch?v=m9ESyP9s7S0) and afterwards i did some M2 solves with my eyes open. I realized, that there are MANY ways to gat faster solves by using shorter algorithms. Even/ESPECIALLY for the M-slice-edges. For example:
I have to solve FU and BD. A REALLY bad case with really bad algorithms (one out of several bad cases). So i thought that its ok to do any setup moves because if i solve 2 pieces, nothing else is involved and i can just undo the setup moves. (I know that this is what commutators are about, but i NEVER did anything with commutators..).

So instead of solving:

FU (FERUR'E'RU'R'F'M2) and then
BD (FERUR'E'RU'R'F'M2)

I could do:

U'B' (B'RB M2 B'R'B) (U'LU M2 U'L'U) BU

wich is WAY faster. I can do that in almost every case. I mean, finding a shorter algorithm or setting up the pieces to different positions, so you can just solve them so much easier. Of course i dont know every case, but you dont have to because its easy to make them up, while solving i think.

QUESTION:

Is that also a kind of freestyle? Because i think my M2 solving will totally change. Setting up pieces in almost every case, to solve them faster or just easier, then undo the setup moves and go on.
Is that what you call a kind of freestyle, or commutator or what? Because i think, that this is not just advanced M2...

Thanks a lot. I am looking forward to get some answers :)

(I just realized that tonight at 4:30 am and i couldnt sleep afterwards because I was so happy to find out all these things.
I guess that a lot of people already know that, but it sticks better in your head, if you find out yourself AND you totally understand it then..And i think it helps me understanding some other things in BLD cubing in the future (commutators etc.))

Greetings, Dennis
 
I use M' M' [S'] M2 and all of its variants (M M [S'] M2 and the inverses) if one edge is FU/BD and the other one is a R/L side edge, where is the regular setup for that side edge.
E.g.:
DF->FU->BL = M2 (U' L U) M (U' L' U) M

If UB/BU is involved with an M layer edge (and it is not an easy case such as UB-DB), I setup it with an U or B, e.g.
DF->FU->BU = U' (B' R B M2 B' R' B) (B L' B' M2 B L B)' U

Sometimes I also use this trick if BU/side-edge is the case. E.g.
DF->FR->BU = U' (U R U' M2 U R' U') (B L' B' M2 B L B') U

If both M layer edges is involved (not counting BU/UB, see previous trick), I use a direct-solving algorithm, Such as U' M U' M' U2 M' U M U'. There are only 6 of them.

If you want to, I give you all the algorithms, but I'm sure they are in some page (I just don't remember, where). There are only a dozen algorithms which I use to speed up the M2.
 
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This is basically what I call advanced M2. It's freestyle in a way.
It's definitely not a commutator. Comms are short algs of the form X Y X' Y' (most of them case 8 movers), like (M') (U' R' U) (M) (U' R U) . But the "set up"-method is really helpful. With M2 or BH or whatever.

I use nice shortcut for your case:
DF->FU->BD
Setup x (FERUR'E'RU'R'F') x', I think you will understand, why this works. It's basically a commutator, but you can understand it with M2 also.
 
This is basically what I call advanced M2. It's freestyle in a way.
It's definitely not a commutator. Comms are short algs of the form X Y X' Y' (most of them case 8 movers), like (M') (U' R' U) (M) (U' R U) . But the "set up"-method is really helpful. With M2 or BH or whatever.

I use nice shortcut for your case:
DF->FU->BD
Setup x (FERUR'E'RU'R'F') x', I think you will understand, why this works. It's basically a commutator, but you can understand it with M2 also.

I use U' M2 R U' R' U M U' R U r' U for that case. Maybe it is more comfortable.
 
If you want to, I give you all the algorithms, but I'm sure they are in some page (I just don't remember, where). There are only a dozen algorithms which I use to speed up the M2.

Wow, great. Yes, please give them to me (PM).
I will take a look at them and use some of them for sure.
But i will also use some algorithms, that i will make up while solving..

Greeting, Dennis
 
For DF->FU->BD, I do:
z' F M' F R2 F' M F R2 F2 z

It's just a BH commutator, but it feels a little like an M2 alg.

And Dennis, that's actually how I made the transition to BH edges. I started by doing this "optimized M2" sort of thing. Once you get it fully optimized, you find that, in a lot of cases, if you count M2 as a single slice move, you're already doing BH. Many of these optimized M2 algorithms for 3-cycles are fully optimized commutators from a slice turn count perspective. So once you get all of them down, you start working at replacing the bad ones with true BH algorithms, and before you know it, you're full BH.
 
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