Some questions:
do you do stuff like a set up move that actually moves the buffer?

Basically, yes. But i'm still used to my old way (two setup moves) of doing these cycles and rarely do it in actual solves.

what is your typical storage location in case the whole U face (buffer face) is solved?
- "next piece" on a specific face or "last piece" on a specific face (I hiope you get what I mean...)

I'm not sure if I really got it. But I just break into a new cycle and don't really care about the piece I use for breaking in (I don't use D centers, though).
 
I'm not sure if I really got it. But I just break into a new cycle and don't really care about the piece I use for breaking in (I don't use D centers, though).

I think you got it ;) but here’s a bit more detail:

During memo I would typically start filling in the centers in a clockwise fashion.
For the R face these would be Speffz M N O P in this specific order

In the example I had M N solved and then for storing the buffer I had chosen P (over O which is “next in line for solving”)
I chose P because from 3BLD corners I have a habit of storing my buffer in the OP std target RFD ( with D’ D2 D set up if needed).
So basically I did not think about it.

Now that I do think about it I feel that storing in the “last” center position (per face) may actually be the smartest thing as it does not change the order of “filling in” the centers during the rest of your memo.
It also fits perfectly in line with my 3BLD corner buffer storing habit ;)

Do you also follow certain “principles” (apart from not using D centers)?

Regards,
Ralph (the Dutch guy sitting at your table during lunch at the 1st day of Dutch Cube day in Eindhoven, amazed at you short image list for MBLD)


Speffz.png
 
Some questions:
do you do stuff like a set up move that actually moves the buffer?

Thanks for asking this question! It made me realize that I don't do this much (if at all) for 3x3 edges... stupid me :P
(For example I could do [xFR:RU'RURURU'R'U'R2] instead of [L2u':[UL'U',M']])

When I do centres, I just rotate so that the 3 stickers are on good faces, depending on the case (so FUB, FUR, FUL, UDB, UDF, etc), and just do an "alg" for that case. If that involves moving the buffer, it doesn't really matter to me.

I also never break into new cycles; I just leave it as a 2-cycle and switch to a new buffer, and either solve all 2-cycles at the end or solve it before switching to the new buffer, whichever is easier.
 
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Thanks for asking this question! It made me realize that I don't do this much (if at all) for 3x3 edges... stupid me :P
(For example I could do [xFR:RU'RURURU'R'U'R2] instead of [L2u':[UL'U',M']])

You’re welcome.
Edit: you mean you do do this in large cubes?
Isn’t it nice that questions by BLD noobs like me can still be beneficial to pro’s like you

And thank you for the detailled feedback.

My 4BLD plan is to first get (somewhat) confident in centers and only then move onto edges.
I’m not sure yet if I want to do r2 or comms but I guess I’ll find out soon enough once I’m actually looking into both methods.

For centers I am going to stick with comms as 2-cycle methods seem like waaay to many moves and you still risk messing up with set-up moves.
 
r U2 r2 U2 r U2 r U2 r2 l U2 r' U2 r U2 l' U2

Like Amos said, in a solve when you have parity you have done r2 odd times. So your r slice is off by an r2 -> r2 + r' U2 r2 U2 r U2 r U2 r2 l U2 r' U2 r U2 l' U2
 
OP tutorial by Joel van Noort is all you need, I linked to it 1 or 2 pages ago, look it up

I think it would be better for me to stick to Pochmann since I already know how to do it, and know the algorithms. I just need a memorization method.

What method would be best for me? I'm only doing a 3x3 and 2x2, and don't want to assign each sticker it's own number (or letter).
 
I think it would be better for me to stick to Pochmann since I already know how to do it, and know the algorithms. I just need a memorization method.

What method would be best for me? I'm only doing a 3x3 and 2x2, and don't want to assign each sticker it's own number (or letter).

OP = Old Pochmann = Pochmann
 
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