Exactly what porkynator said. Think of the cycle as a closed loop (A->B->C->A) and do whichever part of the commutator will move a piece in the right direction.

I do something I call "Put it where it needs to go first"

Let's assume A, B and C are the 3 pieces you need to cycle. A and B are the 2 pieces which can be swapped with the interchange move, and C can be inserted where A is at the moment. if the cycle is A->B->C->A, do insertion first (C needs to go where A is, so put it there); if the cycle is C->B->A->C, do interchange first (B needs to go where A is).
Sorry for the language, I'm not used to talk about commutators (or other cubing stuff) in English, I hope you understood.

are there any other things that may help me to learn BH corners? its hard :p
 
You wouldn't BELIEVE the amount of effort I had to put into learning commutators. Seriously. I had to do 4 huge attempts (after each I'd just admit defeat, until the 4th and last try where I finally got it). Just keep pushing through. You'll eventually get it.
 
You wouldn't BELIEVE the amount of effort I had to put into learning commutators. Seriously. I had to do 4 huge attempts (after each I'd just admit defeat, until the 4th and last try where I finally got it). Just keep pushing through. You'll eventually get it.

do you recommend getting pure commutators down REALLY well and then moving on to A9s or just go pure, A9 and orthogonal at one time then cyclic, column and per special?
 
Definitely have a firm firm grasp on 8movers before even attempting to learn orthogonal or A9s.

Orthogonal are just 8 movers with 1 move setup. So clearly you have to be able to do all 8 movers to be able to do orthogonals. And A9's are basically the same thing, just with a cancellation.

Cyclic and per special I just learned an alg, and saw how that worked. I normally just rotate to solve those cases.

For column, it's like an 8 mover, but with a 5 move "insertion"...I'd look at examples and see how they do it. For Cyclic/Per special and Columns...it's not fully needed to learn 8 movers first...(well, you need to be able to understand commutators, how the work) but I'd start there.
 
Definitely have a firm firm grasp on 8movers before even attempting to learn orthogonal or A9s.

Orthogonal are just 8 movers with 1 move setup. So clearly you have to be able to do all 8 movers to be able to do orthogonals. And A9's are basically the same thing, just with a cancellation.

Cyclic and per special I just learned an alg, and saw how that worked. I normally just rotate to solve those cases.

For column, it's like an 8 mover, but with a 5 move "insertion"...I'd look at examples and see how they do it. For Cyclic/Per special and Columns...it's not fully needed to learn 8 movers first...(well, you need to be able to understand commutators, how the work) but I'd start there.
ok thanks
 
Not for BH. Columns are a 1-move setup that doesn't cancel into an A9, or a 1-move setup with a cancellation into a cyclic shift.

Plenty of people use the 5-move insertion for speed optimal comms like [R' F' R2 F R, U2] though.

Yeah, I was more talking about the speed optimal one. That's what I use. I should have said so.
 
hi, I'm sorry if my english isn't perfect but I'm a italian cuber

I solve 3BLD with M2/Old Pochmann in 4 minutes, I know some cubers solve the cube with this method in less than 2 minutes

Will I change method to solve in less than 3 or 2 minutes?

I think I could start to learn turbo method for corner
 
M2 has always been popular and when TuRBo came out, there weren't very many guides on it and not many endorsed learning it. And since most people consider TuRBo to be just as fast as M2 only with a lot of practice, not many felt the need to change. It's like me proposing a method that's just as good as BH corners. Why learn it when you've already mastered BH? This is explaining the history behind it at least. With Zane's TuRBo guide now, it's really easy to learn TuRBo, but you need to have a pretty good understanding of conjugates (set-up, alg, undo set-up) since it's not really explained save for particular cases.

So in other words, M2 was originally more popular -> more guides -> easier to learn -> even more popular. However, these days some people are learning TuRBo since it's a better transition to commutators.
 
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hi, I'm sorry if my english isn't perfect but I'm a italian cuber

I solve 3BLD with M2/Old Pochmann in 4 minutes, I know some cubers solve the cube with this method in less than 2 minutes

Will I change method to solve in less than 3 or 2 minutes?

I think I could start to learn turbo method for corner

You don't need to switch methods. You can sub1 with that method. I have. I switched to comms though (corners only, for now) but that method is still fast
 
change OP to 3OP, it's much funnier :D and a bit faster

Your sig is a very bold statement. You can't bacj up that truth. Conny does yperm sub1 almost everytime...that's faster. And I. Highly doubt that the mere execution method of corners will make people like BLDing more. I would be happy to race corner execution time :)

Edit. We should include memo too...because memo for 3op is different. You have to do CO and CP.
 
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is this correct? -

if i have parity for corners (old pochmann), i turn the cube to the right, do the corner parity fix (pll parity alg+t perm), i turn the cube back, and the do the correct number of U moves to restore the centers (if necessary), solve the centers( with commutators), then undo the moves i did to restore the centers. Lastly i solve the wings/edges with r2 and after that i do the parity fix alg for edges/wings if necessary.

did i leave out any step? if so please tell me. :)
 
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