Noahaha
blindmod
In M2, if I have BU as an odd target, that would mean it flips to FD, but how do I target FD?
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In M2, if I have BU as an odd target, that would mean it flips to FD, but how do I target FD?
You don't ever target FD. Are you referring to how you have to shoot to the "opposite" position every other swap? If so, you always shoot to BU or UB regardless of whether it is an even or odd swap.
That is what I was referring to. does that mean that the even/odd swap rule only applies to FU, UF, BD and DB?
i have just learned how to solve 4x4 BLD... U2 centres, r2 edges... the algorithm given to shoot DB is r2 F R U R' d R U' R' d' F' which is th equivelent of the 3X3 algorithm M2 F R U R' E R U' R' E'... i don't use that algo in 3x3 but U2 F2 U M' U' F2 U M U M2... what would be the equivalent of that? thanksand sorry for my bad english
I memorize corners first, edges second, and if there is a parity, I memorize UB and UL switched.
Here, take a look
http://aronpm.cubing.net/22ll/
Is Turbo edges considerably faster than M2? I'm considering learning it...
So is it worth it??
If you get parity, solves the corners first. Then (if you use UBL buffer), Do a Ja perm to to switch UL with UB, and UBL with UBR. To solve your last edge target, set it up into a Rperm, and undo set up moves.When doing TuRBo edges second and OP corners first, is there an easier way to deal with parity? I do not want to memorize A and B corners switched then do the T perm.
Don't say switch to edges first, I cant because it feels too wrong.
Thanks! I'll give it a try as soon as I get my turbo corners more solid first![]()
What are time limits for MBLD?
Num. of cubes * 10mins while <= 60mins?
And what's the mbld sorting algorithm?
How do they rank you on list? Percent of sucesuful cubes / all cubes * time...??
And what's the mbld sorting algorithm?
How do they rank you on list? Percent of sucesuful cubes / all cubes * time...??