Thanks got any other tips?

Not unless you can be more specific about what your problems are. Right now all I know is that you have trouble memorizing the corners. That is like saying you have trouble with F2L. I can only give you general advice on that. If you give me examples of some of the problems you're having, I can give you more specific tips :)
 
Recently I see mainly OldPochmann and 3-cycles (BH, Turbo) as prefered/recommended BLD method for corners in tutorials, forum topics, etc.
What about R2? It looks like it is somehow forgotten.
 
Okay I'm starting blind solving use the classic pochman method with T, Y perms for the solves, I can easily use this method with sight, and easily memorize the position and alg, but what gets me is the orientation how do you remember orientation of each edge and corner
 
Okay I'm starting blind solving use the classic pochman method with T, Y perms for the solves, I can easily use this method with sight, and easily memorize the position and alg, but what gets me is the orientation how do you remember orientation of each edge and corner
Why would you need the orientation of each piece. Just treat each sticker as a target and not each piece. If you don't get that, try watching Zane's tutorial on YouTube.
 
Recently I see mainly OldPochmann and 3-cycles (BH, Turbo) as prefered/recommended BLD method for corners in tutorials, forum topics, etc.
What about R2? It looks like it is somehow forgotten.

Because half the targets are in the R slice, making it a lot less practical and versatile.
 
Yeah, I know that.

I don't know, what to do. For corners, I feel my current method slow; I feel OP slow, and I feel Turbo/BH hard. I completly understand commutators, yet, they take me a huge amount of time and effort to figure them out for a given case.

Edit:
And I used many corner methods in the past years. OP, then a variant of OP, then R2, now Boomerang (yeah, yeah, I know you don't know it). I'm really thinking about Turbo corners, but it seems that I don't have a choice, I have to memorize the algorithms as individual cases. And I would hate that.
 
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Yeah, I know that.

I don't know, what to do. For corners, I feel my current method slow; I feel OP slow, and I feel Turbo/BH hard. I completly understand commutators, yet, they take me a huge amount of time and effort to figure them out for a given case.

Edit:
And I used many corner methods in the past years. OP, then a variant of OP, then R2, now Boomerang (yeah, yeah, I know you don't know it). I'm really thinking about Turbo corners, but it seems that I don't have a choice, I have to memorize the algorithms as individual cases. And I would hate that.

I feel that if you know commutators, then the best route would be to just use them. Eventually, they will become natural. I had the same problem, but after a bunch of solves, they're about as automatic as OP. (I still don't know some cases though :p).
 
Why would you need the orientation of each piece. Just treat each sticker as a target and not each piece. If you don't get that, try watching Zane's tutorial on YouTube.

Don't worry I was talking with Zane as when I originally met him, he was teaching me I understood the aspects and then I went a bit further and got confused with orientation he helped me out now
 
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