B' L y' [D' r' D, R2]; it's a really fast alg after the setup moves. (I hope I got that right - I don't have a cube in front of me to try it with.)

This is nice too, I'll have to experiment with both. This also gives me a new commutator form to play with (gradually replacing my algs with comms) so thanks for that too!
 
I memorise the corners first with phrases and edges with audio loop. Then, I execute edges and corners. I keep the phrases in my memory during 20-25 seconds (memo edges + execution edges). But when I make three or four cubes, I can't remember the phrases. And I think that I should remember without any problem.
Some advice? Please.

Sorry for my English.
 
I memorise the corners first with phrases and edges with audio loop. Then, I execute edges and corners. I keep the phrases in my memory during 20-25 seconds (memo edges + execution edges). But when I make three or four cubes, I can't remember the phrases. And I think that I should remember without any problem.
Some advice? Please.

Sorry for my English.

Images!!!! And put them in locations.
 
How would big cube BLD solvers solve a 3 cycle (wings) with two pieces that are in the l-slice, but opposite each other? For example: DFr -> UFl -> DBl?

Normally I would set up UFl to DLf and DBl to UBl and use a commutator, but I think there's an easier/faster way to do it somewhere.

(Sorry if my notation is incorrect)
I would probably just do

U' B2:[R' U R U', r2]
 
In journey memorization, how would you apply this to multi-BLD? I only have a pretty short path (house to park) so I don't know how to fit so many images into one short path? Do experienced multi-BLD cubers (like Marcell, who says he used the journey method for his 19/19) have a longer path so they can fit more images on it? Or do they just repeat the path over again with new images? Thanks.
 
In journey memorization, how would you apply this to multi-BLD? I only have a pretty short path (house to park) so I don't know how to fit so many images into one short path? Do experienced multi-BLD cubers (like Marcell, who says he used the journey method for his 19/19) have a longer path so they can fit more images on it? Or do they just repeat the path over again with new images? Thanks.

One long path. Overlapping gets very complicated. You seem to have a short path. Perhaps try to have your path take you through a certain number of areas, each of which contains a cube worth of information. For example, my first area/room is my bedroom, where I keep my corner image on my bed, my twisted corners next to my bed, my first edge image by the outlet clockwise of that and my second edge image at my desk, and my flipped edges by the door. Each room is clockwise like this.
 
How do you possibly come up with words on the fly, while also being limited to the part of speech?

I'm all good at it and stuff. Idk. It's easy for me. I grew up playing word games with my family. I have a lot of tricks for tricky letters/pairs. And it's not always that pattern. Also, it's basically how I memo corners for a normal BLD so I get a lot of practice.
 
Any good algorithms for UF>UB>FR and UF>UL>FR, please? If possible, not <R,U>-generated - I don't like them, they often have no logic for me.

I don't use any of those buffers, but the equivalent situations for me would translate to something like this:

UF->UB->FR: z' L2 B' M' B L2 B' M B z (or maybe z R2 B' M B R2 B' M' B z')
UF->UL->FR: z R U' M2 U R' U' M2 U z'

Is that what you mean?
 
In journey memorization, how would you apply this to multi-BLD? I only have a pretty short path (house to park) so I don't know how to fit so many images into one short path? Do experienced multi-BLD cubers (like Marcell, who says he used the journey method for his 19/19) have a longer path so they can fit more images on it? Or do they just repeat the path over again with new images? Thanks.

Walk that path (in real life) more often. Pay attention to the tiny little details. These are really important. Look at the houses and buildings on the side of the street, etc. Take other walks. Use your house. If you play any video games a TON then you can use places there (one of the maps on Black Ops), just make sure that you always travel the same path in memo and recall. I use 3 different rooms for multi and big cubes.
For normal 3x3 I use my TV/Living/Family room. It has a piano, a computer, a table, a couch, a mantle, pictures, a recliner, and a large TV. I could probably use just that for multi-blind if I do 2 Letter pair images interacting per location (I have 8 locations, so that's 16 letter pair images, which is 32 letters/pieces). If I wanted I could also use the fireplace, a small shelf in the corner, another shelf in another corner, etc. The more detailed the more places you can drop off items
I think most big-multi cubers use lots of different "Memory palaces" (journeys/rooms) so that they can have everything.
I actively use 4 "memory palaces". My family room (32 pieces/~1.5 cubes [20 pieces per cube we'll say]), the front hallway in my house+stairwell (6 locations/24 pieces/1.2 cubes), my bedroom (6 locations [usually only use 2 cause that's what I use for big-cube corners]/24 pieces/1.2 cubes), and my karate studio (13 locations [It's got lot's of small details for me to put things (chairs, whiteboards, closets, shelves, racks, etc)]/52 pieces if I really needed them all. I use this for memoing cards)
 
Tkank you!
I like the second alg, but the first one seems to me not very comfortable. But it can be translated to something like
x' y L2 U' M' U L2 U' M U y' x

Interesting - I should probably look for other algorithms of mine where I do B face turns and try moving them to the U face - I suspect I could improve a number of them that way. I tend to optimize my algorithms one at a time as I notice I have trouble with them; I guess I never got around to these yet.
 
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