Hi, does anyone of you have a speedoptimal alg for these cases (URB DBR DRF), (URB DLB DRF), (URB DLB LDF) ?

Have you tried these?

URB DLB DRF:
R' U R D2 R U' R' D2 R U R2 U' R

URB DLB LDF:
z R'2 F U2 F' R F R' U2 R F' R z'

URB DBR DRF:
z' R' U2 R F' R' F U2 F' R F
or
y U2 L2 U R2 U' L2 U R2 d (I don't like this one...)
 
skm and I want to know what is an average cube in BLD, so to know this we need to know a couple of things:
avg of unoriented placed corners, not counting one of them (which would be our buffer)
avg of unoriented placed edges, not counting one of them (which would be our buffer)
avg of targets in cubes with parity with two fixed buffers
avg of targets in cubes without parity with two fixed buffers
50% of cubes have parity so...
I know some of this things are hard to know, because if the buffer piece is placed you have to break into a new cycle and stuff but maybe someone know how to do this with a program or even maybe has already done it
 
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which methods are the best ones for blindfold at the moment and which one had been use to get the world record?
also if someone can give me a link of were to learn them would be great
 
which methods are the best ones for blindfold at the moment and which one had been use to get the world record?
also if someone can give me a link of were to learn them would be great
BLD wrs have been set using everything from 3op to m2/op to commutators and BH.
Class A blind-solvers use 3-style, or speed optimized three cycles. These cycles are typically, but not always commutators.
Information regarding blindsolving methods can be found here.
 
How do you solve the parity on M2?

Are you solving corners or edges first?

Edges first: Do U' F2 U M2 U' F2 U when edges are solved. When you get to your last 2 corners, set up to a PLL that swaps UB and UL as well.
Corners first: When you get to your last 2 corners, either setup to a PLL that swaps UB and UL or solve corners then do: U' Ra perm (left side) U, solve edges normally, then when you finish edges do U' F2 U M2 U' F2 U, then U' Ra perm (left side) U.

Do this a few times with your eyes open to make sure you understand what you're doing and if you use a diff R perm you can modify what you need to (I use the UF-UL UBL-UBR alg [L U2 L' U2 L F' L' U' L U L F L2 U])
 
I will be doing MultiBLD at my first competition next weekend, and I'm a little nervous since this is the only event where I will care about my result. I've been getting all my cubes right consistently at home, but I'm worried that I will be very nervous and make a trivial error like forgetting parity or picking up a cube in the wrong orientation. Any tips?
 
I will be doing MultiBLD at my first competition next weekend, and I'm a little nervous since this is the only event where I will care about my result. I've been getting all my cubes right consistently at home, but I'm worried that I will be very nervous and make a trivial error like forgetting parity or picking up a cube in the wrong orientation. Any tips?
Just practice a lot at home.
 
Lol. I asked this same question a few weeks ago. The position of the M-slice doesn't matter for the UB and BU targets.

Think about it this way. If you are going to UB, but the M slice is off, then you actually need to go to DF. Well, the piece you need to shoot is already in DF... so, it is already solved. The M2 isn't actually shooting anything, it's really just skipping the piece because its already solved. If you are going to BU, then the algorithm is actually just performing an M2 to skip the piece, and flipping the edge so that it is correct in the process.

Edit: I just realized that I say "actually" a lot :(
 
Breaking Into a New Cycle Memorization

Hi guys. I am pretty new to BLD and I use the Old Pocchman method. I also use sentences to remember the cycle of pieces. Each sticker has a letter and as I go through the cycle I make up random 4-6 word sentences. But when I have to break into a new cycle I just remember the exact moves I have to do. For example if the cycles of edges was YPSQ (New cycle: D', L', T perm) I would remember it as something like: Your Parents Sold Quintin a D' L' T perm. This has proved to be a very inefficient way of memorizing breaks into new cycles. I was wondering how you guys memorize when to break into a new cycle and more importantly what moves you do.
 
Memorise the letter that you need to shoot to. So instead of "D' L' T perm" just memorise the letter that you're shooting to.
 
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