sa11297
Veteran
that helps. thanks toastman and WTF2l
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You don't memorize the method, yo memorize the positions you shoot pieces to. Here is a nice explanation of the old Pochmann method.
http://www.youtube.com/watch?v=xT2UBYhX5uM
I did watch that and it didn't make any sence to me
Hi, I´m trying to learn old pochmann, but I have one problem with solving the edges. Sometimes when I´m finished with the edges I have two edges that is wrong oriented. How do I fix that, and how do I know that it will happend when memorizing?
Okey, thanks!
But how do I see that I will get two wrong oriented edges while memorizing?
You can NOT get any number of incorrectly flipped edges. It must be even. Aka 2 4 6 8 10 12.
Except that beginners are told to disregard the buffer so as far as he's concerned he could have 0-11 that he needs to deal with one by one.
Just because beginners are told that doesn't mean it's true.
If you do corners first, 2 options:sa11297 said:for M2+ pochmann what is the best way to deal with parity if I do corners then edges? and if I do edges then corners?
There is also a third option, that I came up with, which is no more moves than your second option, and you don't have to remember that the M-slice is off. I don't use it, though, because I can't find a way to make it work with my memo system. anyway...If you do corners first, 2 options:
1) Finish your corners, then do an R-perm swapping URB-UFR and UB-UL. Do all your edges and you'll be an M2 off, so do U' F2 U M2 U' F2 U, then the same R-Perm you did after corners.
2) Finish corners, then do U' F2 U M2 U' F2 U. You'll be an M2 off during edges, so all your M-slice targets will be swapped (you'll have to do M U2 M U2 instead of U2 M' U2 M' and vice versa). This is less moves, but you have to remember that your M-slice is opposite to normal.
If you do edges first, just do U' F2 U M2 U' F2 U after edges, nothing else to worry about.
thank you. so for option 2 (of corners then edges) the m slice will be off so for every odd number swap I need to switch to the opposite target if it is in the m slice? for example if the first swap is to UF I do the algorithm to swap to DB? same with third, fifth, etc.If you do corners first, 2 options:
1) Finish your corners, then do an R-perm swapping URB-UFR and UB-UL. Do all your edges and you'll be an M2 off, so do U' F2 U M2 U' F2 U, then the same R-Perm you did after corners.
2) Finish corners, then do U' F2 U M2 U' F2 U. You'll be an M2 off during edges, so all your M-slice targets will be swapped (you'll have to do M U2 M U2 instead of U2 M' U2 M' and vice versa). This is less moves, but you have to remember that your M-slice is opposite to normal.
If you do edges first, just do U' F2 U M2 U' F2 U after edges, nothing else to worry about.
I might do that. I still havent decided because I want to do my solve like this: edge memo, corner memo, corner execution, edge execution. The only thing that is stopping me from doing it that way is that it is easier to deal with parity if I go edge then corner execution.There is also a third option, that I came up with, which is no more moves than your second option, and you don't have to remember that the M-slice is off. I don't use it, though, because I can't find a way to make it work with my memo system. anyway...
1. Solve the corners, except for the last target.
2. Solve the edges.
3. U' F2 U M2 U' F2 U
4. Solve the last corner target.
If you don't use R-Perm, then for every M-slice target that you memo'ed, you'll need to execute the opposite target, since the M-slice is changed after doing the parity alg.thank you. so for option 2 (of corners then edges) the m slice will be off so for every odd number swap I need to switch to the opposite target if it is in the m slice? for example if the first swap is to UF I do the algorithm to swap to DB? same with third, fifth, etc.
Also, if I want to do it that way then do I need to start my memorization from what is in the UB? I am pretty sure that I dont because I just looked at what the algorithm does.