wontolla
Veteran
I don't get it
Nvm, I'll learn different angles myself.
How many algs for F2L do you guys suggest I learn? More of a question is: How many algs for F2L did you guys learn?
For example:
You can do y L' U' L U2 L' U' L U L' U' L or whatever.
But you can solve this case by using another algorithm that doesn't need a cube rotation, for example:
F U R U' R' F' R U' R'
The first algorithm is longer but very fast (sexy moves) but only if you face the F2L case in the right way (doing a y move).
The second algorithm is shorter and requires no cube rotations for this particular angle.
Just try, for each F2L case you already know how to solve, find the way to solve it when it appears in a different position, not necesarily in front etc.
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