Flummox
Member
I had another idea for a 3x3 method:
1. EOCross. This can be tricky. If you do EOLine followed by the last two edges, this averages just under 10 moves (9.916 to be exact). Done more efficiently you should be able to get 8-9 moves.
2. Cross extension. Solve the edges of the U layer intuitively. I can do this in about 8 moves with very little practice.
3. Edge permutation and corner layers. Solve the remaining four edges and get all of the corners in their correct layers. I haven’t finished the algorithms but I believe that there are 78 of them.
4. Corner orientation. Orient all of the corners. I believe this is around 180 algorithms, which is a lot to swallow, but manageable.
5. Corner permutation. Permute the corners, but you only have to permute them within their individual layers. I think this is 39 algorithms.
Any suggestions are welcome. I would particularly like a way to reduce the algorithm count. I’m not too attached to anything after the first 2 steps.
1. EOCross. This can be tricky. If you do EOLine followed by the last two edges, this averages just under 10 moves (9.916 to be exact). Done more efficiently you should be able to get 8-9 moves.
2. Cross extension. Solve the edges of the U layer intuitively. I can do this in about 8 moves with very little practice.
3. Edge permutation and corner layers. Solve the remaining four edges and get all of the corners in their correct layers. I haven’t finished the algorithms but I believe that there are 78 of them.
4. Corner orientation. Orient all of the corners. I believe this is around 180 algorithms, which is a lot to swallow, but manageable.
5. Corner permutation. Permute the corners, but you only have to permute them within their individual layers. I think this is 39 algorithms.
Any suggestions are welcome. I would particularly like a way to reduce the algorithm count. I’m not too attached to anything after the first 2 steps.