And even if it was a new method, it should’ve gone in this thread. It’s even on the home page right now, so there shouldn’t be an excuse for not seeing it.

 
my method is

Cross

Belt minus 1 edge

Keyhole with random coners but oriented so oll is done on bottom

Oll and pll on top

Then pll on bottom or do step 5 first and then step 4

you could do eo cross or eo belt if that makes it better in terms of speedsolving or efficiency
 
Last edited:
Here is an objective theoretical way to see how good an algorithm system is. I developed it a few days back while trying to come up with a good algorithm system, and ended up with 6CO-6CP-L5E.

Let N be the number of cube states your algorithm system solves, k be the total number of algorithms required, and m be the number of steps or looks.

for example, for CFOP 2LLL;
N = (4! * 4! / 2) * (2^3 * 3^3) = 62208 (as expected, because we know LL skip is once in 15k solves, and then there are 4 kinds of AUF possible)
k = 57+21 = 78
m = 2

The measure of symmetry of the cube exploited per alg in an alg system is then given by:
S = (N^(1/m)) / (k/m)

I could give a detailed reasoning of this later if needed; but the idea is if each step reduces the possible Cube states by the same factor and each step has the same number of algs, then in intermediate AUF and things like that which help in utilising symmetry give a measure of how efficient the alg system is per alg.
In lay terms, it tells you how much the algset is worth it.

For example, CFOP 2LLL has S = 6.4

This means, the very application of each alg expoits symmetry by a factor of 6.4 on average.

NOTE: It will not be totally correct to compare across different values of m from a practical standpoint.
NOTE: This doesn’t take into account things like alg length, fingertrickability, recognition, etc; those are considerations to be done practically. But this will objectively tell you that OLL+PLL (S = 6.4) is much better than EOLL+ZBLL on average (S = 1.0)

Some other examples are:
For ZZ LSLL:
F2L+ZBLL has S = 3.0
TSLE+TTLL has S = 7.5
So, TSLE+TTLL is better from a theoretical standpoint since it brilliantly uses cube symmetry.
(However, from a practical standpoint, the algs are longer, and the requirement to have only the FR slot not solved sucks; so it becomes debatable)

EDIT: the requirement to have have only the FR slot not solved can be factored into the equation in terms of N, which will give S = 6.0 for F2L + ZBLL, making the competition between the two much closer.
 
Last edited:
This should’ve gone in this thread. It’s even on the home page right now, so there shouldn’t be an excuse for not seeing it.

 
Made my bridge method better, here it is i call it: dr-bridge/zz-bridge/ssc-bridge I had some help with my freind on discord. Dunno he's speedsolving fourm name but, he's discord name is hmm

So steps are

Random eo cross, so that means the edges are aren't permuted correctly but u still do eo

belt minus 1 edge

Key hole with random corners but the random corners have to be oriented so oll is done on bottom

Ocll on top

Pll on top

Pll on bottom

Ps. (I think you can get pll parity like 4x4 parity all u have to do if u get pll parity is m2 u2 m2 but I made so u can't get parity with random eocross so let me know if u do get parity)

I will post a begginer variant if u want and maybe if u want u can suggest another name but keep zz part this is a new zz variant I made but I dunno if this a new variant so keep that i mind I created and i dunno if anyone else did so Im claiming this until further notice

Tl;dr this a variant of zz i made that does first layer after last layer

Edit:
Stop giving it mehs if u have an issue with the method tell me I will try and fix it or u can tell me how to fix it
 
Last edited:
Random eo cross, so that means the edges are aren't permuted correctly but u still do eo
Almost exactly the same step.
belt minus 1 edge
Okay, you added a step, good job.
keyhole with random corners but they have to be oriented
Key hole with random corners but the random corners have to be oriented so oll is done on bottom
Exact same thing.
then ocll cause of eo or coll then pll on top then pll on bottom
Ocll on top

Pll on top

Pll on bottom
All of this is the exact same, too.

So basically, you added an extra step (PLL on bottom) by making it so that it can be any PLL instead of just A perm or E perm, and you added the step where you make the belt, which actually solves the cube this time, because in your first proposal, the E layer wouldn't have been solved.
 
Back
Top