Definitely rotate!View attachment 12717
For example if I m facing orange what would you do
Even if it is last slot?Definitely rotate!
Especially then! Because if there’s another good case you could solve this pair with F‘ U‘ F and go straight into the other (rotationless) pair! Btw, which GAN cube is that?Even if it is last slot?
I think that it is basically not fast=slow to “mirror“ (R/L into F/F‘) an F2L alg. In my opinion F can be useful for empty slot cases and for some other cases, for example: F‘ L‘ U2 L FYou should rotate if it takes several F moves. If you do them right, they can be much faster than a y rotation(the worst rotation). For example, inserting a pair. But if you have a case such as R U' R' U' R U' R' U R U' R' but rotated, it's much smarter to do a y to turn it into a very fast RU case than doing 6 F moves. Basically, a couple F moves is faster than rotating, but a lot of them is bad, especially if a rotation makes it RU or LU
356mEspecially then! Because if there’s another good case you could solve this pair with F‘ U‘ F and go straight into the other (rotationless) pair! Btw, which GAN cube is that?
F' U' F. It takes a while to get used to, but it's really fast.For example if I m facing orange what would you do
Use an F move if its beneficial to your EO, you can avoid all dot cases and force cross cases easily if you use the right insert at the right time, but as a rule of thumb (for me at least), if its last slot, then use an F move, if there are other unsolved pairs, rotate.Let’s say I inserted first two F2l pairs in back slots and two empty slots facing me. Then I got a case that I can’t insert by only doing R U L moves, would you rather do a rotation or F moves? ( i.e rotation or regrip) or are there any ways to solve this better?
if the next pair is a good edge, dont rotateLet’s say I inserted first two F2l pairs in back slots and two empty slots facing me. Then I got a case that I can’t insert by only doing R U L moves, would you rather do a rotation or F moves? ( i.e rotation or regrip) or are there any ways to solve this better?
I do F moves to take out misoriented edges so they become oriented. If an edge is misoriented in the top layer I rotate.Let’s say I inserted first two F2l pairs in back slots and two empty slots facing me. Then I got a case that I can’t insert by only doing R U L moves, would you rather do a rotation or F moves? ( i.e rotation or regrip) or are there any ways to solve this better?
I do F moves to take out misoriented edges so they become oriented. If an edge is misoriented in the top layer I rotate.
LL edges yes but for F2L edges it doesn't preserve EO to rotate and take it out. Saving a rotation is better in either case.Doing an F move or doing a y' R' is literally the same thing from two different angles, so it doesn't change EO at all. It's like doing Petrus F2L with the 2x2x3 in the back with <F, U>. It still preserves EO because it's the same moves just different angles
It doesn't matter in this case if you think doing F moves is faster than rotating and doing R moves go aheadEven if it is last slot?
In most cases, it's going to be faster to just R U R' and take the dot, assuming you're not super trash at the dot cases. That being said, you can do :Say you have a last slot case where the pair can be inserted with R U R', and you can see that you will get a dot OLL. What is an alg to orient all of the last layer edges?
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