Petrus has bad lookahead, and no one is globally sub 10 with it, even with ZBLL.
Just want to point out that there is someone that’s sub 10 with it, I believe there was a guy on the sub 8 with petrus thread that posted a vid of sub 9 or 8 average.
 
which puzzles don't have a method yet? I'm thinking of buying obscure puzzles to develop my own methods

i remeber me trying to solve the floppy hexagonal prism on the simulator and having fun with it

new 3x3 methods are getting scarce

i want to get a maple leaves soon.
 
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which puzzles don't have a method yet? I'm thinking of buying obscure puzzles to develop my own methods

i remeber me trying to solve the floppy hexagonal prisma on the simulator and having fun with it

new 3x3 methods are getting scarce

i want to get a maple leaves soon.
 

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Okay, I've gotten "Don't insert an oriented edge" a few times now. I clearly must not be familiar with EO (I'm a square-1 cuber and only got into 3x3 recently). Suppose the edge in that slot is oriented incorrectly. What would I do to make it correct? Would I do that before or during the EO step?
True. Unfortunately that means lots of F or B turns, which aren't the greatest.
I'm not familiar with WaterZZ, but I'll get back to you on that when I am.

Thanks so much!
For EO, learn Kian's EO algs and the EO from J Perm's ZZ tutorial, then use a mix of both.

You won't find much about WaterZZ so here are the steps :
1. Solve EO while making a 2x2 block in the back
2. Extent that 2x2 to a 2x2x3 in the back
3. Solve the front - left F2L pair
4. Solve all the 5 remaining corners at once
5. Solve all remaining 6 edges at once

What I was Thinking about for your method is this :

1. 2 2x2x1s in back
2. EO
3. Solve the DB edge and the FL F2L fair
4. Same last two algs as WaterZZ

Please like this so that I know you read it.
You can PM me or ask me here if you have any questions !
 
I don't know if this is already a thing, but what if you solved all the centers on a pyraminx and then did one alg to solve it?
 
Waaayyyy too many cases to be viable, and recognition would suck, unfortunately...
I was just looking at the wiki, and I realized that's basically L4E but with 6 Edges. It seems like 5 edges would have okay recognition...
 
I was just looking at the wiki, and I realized that's basically L4E but with 6 Edges. It seems like 5 edges would have okay recognition...
But probably still way to many algs. L4E already has over 100 and not the best recognition.

EDIT: Also, I have an idea for a method finally. First I have a question, how many algs would there be for PBL on 3x3?

1. Solve a side but there are no regards to permutation.
2. Solve the E Layer like you would in HF.
3. Orient the opposite side with an OLL.
4. IF there aren’t to many algs, do a PBL to solve both layers at once.
4b. If there are to many algs, do one alg to permute corners and one to permute edges.

VARIATION:
1. Solve a cross with no regard to permutation.
2. Then do Pseudo F2L BUT the E layer must be solved.
The do steps 3-4 like the one above.
Gimme your ideas!
 
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I was just looking at the wiki, and I realized that's basically L4E but with 6 Edges. It seems like 5 edges would have okay recognition...
L5E does exist
 
L5E does exist
I'm probably going to learn that.
 
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