Chris_Cube
Member
Scramble: B' D' B' D' U2 L D2 B U' B R' U R2 L' B2
Inspection: z2
D2 U' F U' F' // 1x2x2-block
D' // move block to BL
Uw2 U2 Rw U Rw' // 1. edge
Uw U2 R U' R' // 2. edge
Uw U2 Rw U Rw' // 3. edge
Uw U' Rw U Rw' // 4. edge
U2 M' U2 M U2 S' U2 S // Finish Cross (and solve EO, but it is already solved)
R' U' R U R' U' R U' R' U R // F2L 2 (BR)
R U R' U' R U2 R' U R U' R' // F2L 3 (FR)
L' U L U L' U' L U2 L' U L // F2L 4 (FL)
U2 R U R' U R U2 R' // OLL (Sune)
U M2 U' M U2 M' U' M2 // PLL (U-Perm)
I fixed the example solve. There was a problem with F2L 4 and with the OLL. I replaced the E-Moves with Uw-Moves since (for me at least) they are much easier to do. I also pasted it into alg.cubing.net. You can find it here
Why do you solve the E-Layer? Afterwards you do normal F2L which doesn't need solved edges. Actually the F2L-cases with solved edges generally take longer than when the edges are in the U-Layer. You could use Keyhole to improve your method, but I think it doesn't make sense to solve the E-Layer and you should rethink your method.
Yeah ok I understand what you mean. I found it interesting to solve the E-Layer because some last F2L Cases with this situation can skip OLL, so you just have to make PLL. I thought, that it would be a little bit too silly to solve the last F2L after you solve the E-Layer, but if you are fast at rotating the U and R layer this method could improve your F2L solving a little bit. My avg with CFOP is 25 secs and with ESO I got around 30 to 35 secs.
Greetings