I know it's been a little since it was proposed initially, but I like the idea of SB-1 and inserting LE while doing orientation, EODBDF and TTLL: seems more efficient than LLOB with Ribbon Alpha. once I'm done running tests with proposed LLOB variants I may look into this further.
Making 2 1x2x2 blocks in that style would be very difficult to plan in inspection and corner permutation would likely be difficult to recognize. Not sure on FLFR, could be decent.
Have a few projects I'm looking at doing and I would like to know what you guys would like to see.
A: Optimized OH/2H EOLS
B: 1LLL, subset pseudo 2gen
C: Righty OH ZBLL
D: Full OLS for CFOP (all 42 CFOP LS cases solving F2L alongside)
E: TCMLL for Roux, both front and back slot algs
Glad you think this Roux variant has potenetial, I feel like with the set
@Spencer131 came up with it's much better; it has far less algs and is more ergonomic than TSLE. I still am a bit skeptical about the method, like
@Teoidus said, it's still pretty close in MC to Roux and with 50 more algs, but I still prefer it over Roux since I find learning algs so fun.
As for this new method I proposed yesterday, I've been thinking about it for a little. I believe there are people (?) who can one-look 2×2×3 blocks, and the two blocks made in this method are literally the same thing-1 edge, so although they're more difficult to one-look than, say, a 1×2×3 in Roux, it could definitely be done with some practice. As for the OC+PC steps, I'm not too worried about PL6C recog, as long as you understand the way OL6C moves the pieces around you could look ahead to see your P6C case. I also proposed this exact method a while ago for 2×2, so I think it could definitely be transfered to 3×3 pretty smoothly. You could also use the Twisty-EG algs I'm making here if you already knew them.
For L8E, I'm really not sure what to do. The obvious approach would be to do what
@Spencer131 said and solve ULUR and then do an x rotation into LSE, but I feel like there's a more efficient strategy that could be used here.
@Thermex Oh really? Well if you can solve FB in around 7-8 moves, it shouldn't take more than 4 or 5 more moves to add in the last two pieces. Also, what you proposed could be done much more easily like this:
1. Squares (10/10)
2. Last two corners (5/15)
3. CMLL (10/25)
4. FRFL (7/32)
5. L6E (14/46)
Only 42 algs, except you might as well just use Roux at this point.
I'm glad FBs can be done in 10 moves, that makes this even lower in terms of movecount. My main goal for a while now has been to create a method compareable to Roux in movecount and algs but that utilizes L6C (it's almost as easy to solve 6 corners as it is 4 corners). I feel like this method is it, and it would be kinda pointless to use CMLL during the third step as you proposed. After a bit more feedback here are my estimates (for the method in it's current state):
1. First Blocks (10/10
2. L6C (11/21)
3. URUL (6/27)
4. L6E (13/40)
(This is including AUFs)
Have anyone thought of forcing every LL cases into T-ZBLL or U-ZBLL after F2L is done by using a fast alg like F R U R U' F' or r U R' U R U2 r'?
I know Feliks uses the first alg but I want to expand it into something more?
If I understand what your saying correctly, basically you form your LS pair, insert it with VHLS, and then use an alg to force a certain type of ZBLL case? I don't really think it's worth it for an average cuber, but maybe a good strategy if you know like half of ZBLL and you're still learning the rest.