• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
You can't (practically) avoid PLL parity because it's not really a parity. It's only a parity if you are thinking in the reduction mindset. You actually have two 2-swaps of wings, so a 3x3 equivalent would be any PLL that has two 2-swaps (such as Z, H, T, F, etc.). If you found out a way to detect if you had PLL parity or not, I would argue that the fastest way to avoid it would be to do the standard alg (r2 U2 r2 Uw2 r2 Uw2), so you might as well wait for PLL so that you can influence the actual PLL you get.
 
Hi everyone! Lately I have been experimenting with this method. It is not efficient, but it does have a low alg count of 5 algs, and you can get consistent sub-30 solves. check it out!

The H method has steps similar to Roux and CFOP.
Here are the steps-

1. Do F2L. This just means do F2L without a cross.
2. Orient and Permute the corners on the top layer. this is where the method gets its name.
3. Similar to Roux, orient the edges so that the white/yellow edges are opposite of each other. This can be achieved by having three correctly oriented edges in the bottom layer, and using beginner Roux Edge orientation.
4. solve the edges in the bottom layer. put an edge above its slot and solve with: M' U2 M.
5. Do EPLL on the top layer.

Honestly, I would not recommend using this method as your main one, but it's cool to learn!
 
Hi everyone! Lately I have been experimenting with this method. It is not efficient, but it does have a low alg count of 5 algs, and you can get consistent sub-30 solves. check it out!

The H method has steps similar to Roux and CFOP.
Here are the steps-

1. Do F2L. This just means do F2L without a cross.
It's not F2L of you aren't solving the first two layers.
2. Orient and Permute the corners on the top layer. this is where the method gets its name.
Okay, this is just going to be a columns variation.
3. Similar to Roux, orient the edges so that the white/yellow edges are opposite of each other. This can be achieved by having three correctly oriented edges in the bottom layer, and using beginner Roux Edge orientation.
4. solve the edges in the bottom layer. put an edge above its slot and solve with: M' U2 M.
5. Do EPLL on the top layer.
Yep.
Honestly, I would not recommend using this method as your main one, but it's cool to learn!
I see that you're new here so I'm not going to bash you for making this thread but I do want to recommend checking out the mega-thread dedicated to method propopals. Column methods, belt, and CFOP/Roux hybrids are very numerous there so you can usually just assume something of this sort has been thought of quite a few times.

Keep experimenting!
 
Last edited:
So, this is actually a commonly proposed method called PCMS (Pairs, Corners, M and S Slice) aka Columns First. I recommend posting in the Method/Concept thread before making an entire thread. I'd also make sure to generate the algs and flesh out your method more before posting a thread. You're new here so no harm no foul but just some considerations before posting.
 
Will someone tell me if this idea is original?

INTUITIVE VLS

Intuitive vls is something i made. The only algs you need to know are:
-sledge.
-sexy.
-10 wvls-with bl corner oriented.

These are the steps:

1. orient the LU edge. this can be done by taking the edge in the front-right f2l slot and executing these moves: F' U F.

2. do a U, and sledge until you solve the cross on top.

3. do a U', and do sexy moves until the BL corner is oriented.

4. do one of the 10 WV cases.

advantages:

less algs then regular vls.

disadvantages:
high movecount.
difficult lookahead.

this is not recommended to learn, but it was just a cool experiment.
 
Will someone tell me if this idea is original?

INTUITIVE VLS

Intuitive vls is something i made. The only algs you need to know are:
-sledge.
-sexy.
-10 wvls-with bl corner oriented.

These are the steps:

1. orient the LU edge. this can be done by taking the edge in the front-right f2l slot and executing these moves: F' U F.

2. do a U, and sledge until you solve the cross on top.

3. do a U', and do sexy moves until the BL corner is oriented.

4. do one of the 10 WV cases.

advantages:

less algs then regular vls.

disadvantages:
high movecount.
difficult lookahead.

this is not recommended to learn, but it was just a cool experiment.
Why couldn't you just force cross on top and do WV that way? Less moves than using luck to force one corner to be oriented and then solve the case, and it would be less moves overall.
 
Is there a reason that more 2x2ers don't do this?-

Make an L block (3/4 of a layer)
Finish with one alg, I think 294 cases but some might be intuitive (where the best option is just to insert the last piece and do a CLL)

This would definitely be a reasonable algorithm count for elite solvers, and I think an L block is easier than a face.
 
Is there a reason that more 2x2ers don't do this?-

Make an L block (3/4 of a layer)
Finish with one alg, I think 294 cases but some might be intuitive (where the best option is just to insert the last piece and do a CLL)

This would definitely be a reasonable algorithm count for elite solvers, and I think an L block is easier than a face.
There is a thing called TCLL ppl use that
 
Is there a reason that more 2x2ers don't do this?-

Make an L block (3/4 of a layer)
Finish with one alg, I think 294 cases but some might be intuitive (where the best option is just to insert the last piece and do a CLL)

This would definitely be a reasonable algorithm count for elite solvers, and I think an L block is easier than a face.
It’s called LS (Last Slot) It has 486 algs. It was developed by Will Callan some years ago, and as of today, Will, Zayn, and Antonie Patrakis know full. Many other top cubers know some subsets of LS as well.
 
APB VARIATION-

Overview:

1. Solve a 2x2x3 block into the back. The best way to do this is by solving it into the left or right side and doing a d or d' to put it in the back.
2. Similar to APB, solve the left F2L pair in the front.
3. Insert en edge with yellow into the FD edge slot so that the yellow sticker is facing you.
4. Insert a Corner piece with yellow into the FRD corner slot so that the yellow sticker is facing you.
5. Insert an edge with yellow into the slot above that corner so that the color that is NOT yellow is facing you.
6. Create the last F2L pair in the top layer, and do AUF to join it to the edge+center in the front.
7.
 
APB VARIATION-

Overview:

1. Solve a 2x2x3 block into the back. The best way to do this is by solving it into the left or right side and doing a d or d' to put it in the back.
2. Similar to APB, solve the left F2L pair in the front.
3. Insert en edge with yellow into the FD edge slot so that the yellow sticker is facing you.
4. Insert a Corner piece with yellow into the FRD corner slot so that the yellow sticker is facing you.
5. Insert an edge with yellow into the slot above that corner so that the color that is NOT yellow is facing you.
6. Create the last F2L pair in the top layer, and do AUF to join it to the edge+center in the front.
7.
Are you assuming white cross?

Edit- Also can you do an example solve?
 
Are you assuming white cross?

Edit- Also can you do an example solve?
yes, I am assuming white cross.

Example Solve;

Scramble- D' R2 F U R D' B2 U' F B2 L2 U F2 B2 U F2 U R2 D2 F2

2x2x3- z2 B' F' R' L2 U D2 L' D R' L B' L
1st pair- R U' R2 U2 R d' L' U L
1st block- U2 M' U2 R U' r'
LLO (Last Layer Orientation)- F2 U M2 U' M U2 M' U' M2 U' F R U2 R' U' R U' R' L' U2 L U L' U L F' r U r'
PLL- F Perm
 
yes, I am assuming white cross.

Example Solve;

Scramble- D' R2 F U R D' B2 U' F B2 L2 U F2 B2 U F2 U R2 D2 F2

2x2x3- z2 B' F' R' L2 U D2 L' D R' L B' L
1st pair- R U' R2 U2 R d' L' U L
1st block- U2 M' U2 R U' r'
LLO (Last Layer Orientation)- F2 U M2 U' M U2 M' U' M2 U' F R U2 R' U' R U' R' L' U2 L U L' U L F' r U r'
PLL- F Perm
So the first block is not much easier than normally solving cross then first 2 pairs. 3rd pair is the same, and I think 1st block would be harder and less efficient than a normal F2L pair(in this solve the final pair was already inserted and it still took 6 moves) However, LLO is extremely long and isn't algorithm based so you have to do around 30 intuitive moves compared to around 10(?) for standard OLL. PLL is obviously the same, but overall this wouldn't provide a benefit.
 
2BL-an interesting 3x3 method

Summary:

1. Create a 2x2 block in the back left bottom section of the cube.
2. Solve a 2x2x3 block in the top front part of the cube.
3. Solve the rest in 1 alg.

Obviously, I am working on the algset for step 3, but I think that this method has
potential.

Pros:
-Low move count
-Intuitive method
-Low step count

Cons:
-High alg count for alg
-Difficult lookahead
 
Back
Top