PapaSmurf
Veteran
Alright I have a cool (may not be good), Pyraminx method I came up with when solving. It might be used to build up to intuitive top first solving. Hope you like
Step 1: Create a backbone whilst orienting the RD and LD edges. (2 corners around one edge Piece) in the back of the Pyraminx To form a backbone. More detail on this is on the speedsolving wiki backbone method. Except what is different is that whilst we do the backbone in this method, you orient the RD and LD edge pieces simultaneously. To orient an edge piece on a Pyraminx, it should be able to be solved with only L and R moves. The recognition for this is difficult at first, but becomes better as you practise. To orient an unoriented edge piece, you can do a U or B move.
Both creating the backbone and orienting the RD and LD edge pieces are very easy to do together and can be seen in inspection. Normally, I’m fairly certain (though this is approximate and not recorded) that it takes on average 2-3 moves to do this step. Not many moves, just a lot of thinking.
Step 2: Solve the RD and LD edge pieces and the centres. At this point, only the R and L layers are unsolved. Because we oriented the two edges needing to be solved in the previous step, this step can be done with only R and L moves!!! This makes this step quick and intuitive. Example solves will provide more insight. But this step only takes around 5-7 moves (not sure though)
Step 3: L3E! Very quick and very easy. All the centres are solved so there is very easy recognition and no need for AUF’s.
Example solves:
1. U B' U B' R B' U B r b' u
inspection: y z’ y
Backbone and LD and RD: L’ U R U (u’ b’)
Reduction to L3E (solve RD and LD and centres): L R L R L
Step 3: U’ R U R’ L R’ L’ R (l’)
Moves: 17 (if only not a bad L3E) excluding tips
2. U' R' U B' L R U' B' l' r' b
inspection: z’
Step 1: R’ U’ B’ U (u b’)
Step 2: L R L R’ L’
Step 3: U R U’ R’ (r)
Moves: 13
3. B' U' L' B' U R' B' L R' b'
inspection: z’ y’
Step 1 (this solution helps step 2 a little so a few more moves): U R U’ L U’
Step 2: R L R (cancel into L3E)
Step 3: U L U’ (l)
11 moves
Notice how this method has no Pyraminx rotations....and..... is very very fingertrickable due to an only L and R phase in stel 2 and very rare b moves only in step 1. The movecount is generally what was shown in the example solves, however, usually a little less for step 1, and a little more for step 2. I’d say the average movecount is around 13-14. This method could be one-lookable maybe..... but definitely can be two looked. Hope you like it and open to feedback and constructive criticism!!!!
edit: This may look really complicated and difficult...but please open you eyes to it and try it if you are a fellow Pyraminx Solver. Even if you don’t wanna switch methods (I don’t want to switch to this either ahaha) it gives deeper insight to the technical aspects of the cube.
You could alternatively do backbone but EO of everything, L5E, but either way I think that this style of method is a lot more fun than the current ones, even if it's probably slower, which is kinda sucky.
2x2 method:
make side skipping 1 piece
valk slot the final corner
pbl
See: HD method.
