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I think we need more Petrus Variations, and we need more CP methods, so why not kill 2 birds with 1 stone? A Petrus variation with CP instead of EO!

1) 2x2x2 in back

2) 2x2x3 in back

aight so i don't know how this'll be done, since i can't do CP, but

3) CP for remaining corners

4) 2 F2L pairs

5) Flip corners to be solved and orient edges

6) L5EP

Thoughts?
 
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I think we need more Petrus Variations, and we need more CP methods, so why not kill 2 birds with 1 stone? A Petrus variation with CP instead of EO!

1) 2x2x2 in back

2) 2x2x3 in back

aight so i don't know how this'll be done, since i can't do CP, but

3) CP for remaining corners

4) 2 F2L pairs

5) 2GLL variant that also solves last edge. Doesn't necessarily have to be 2gen (MUgen) but having some algs like that would be cool.

Thoughts?
Why the heck is EO solved and you didn't even do EO?
 
I was trying to create a speedsolving method based on DR/Belt, and here are some of my ideas:

DR:
I think the fastest(not necessarily most efficient) way to achieve DR is EOBelt -> CO. Belt edges don't have to be solved, they just have to be in the E slice and oriented. After EOBelt, you can use TSLE Edge in slot algorithms to solve CO of one side, and then solve CO of the other side with OCLL. Alternatively, to avoid a z2 rotation, you can orient 3 corners on the bottom during EOBelt then orient the remaining corners. You could also blockbuild DR F2L and do OLL, but I haven't tested this too much and I don't think it would be too efficient.

Solve after DR:
I have thought of 3 ways to solve after DR that could be fast:
  • Reduce to <R2, L2, U2, D2, F2, B2> then solve F2B, which leaves you with 4c
  • Blockbuild F2L then PLL/ Blockbuild to F2L-1 Corner then TTLL
  • Blockbuild 223 and finish with Mehta

I think if you do

EOBelt -1 edge + 3CO
TSLE
Reduction to <R2, L2, U2, D2, F2, B2>
Roux finish

it might me a decent method.
SSC does DR reduction. After that, no one really knows the best way to do it, but I quite like the HTR->blocks->4c idea, even if it would be difficult/maybe impractical for speedsolving.
 
Great Idea! Doing EO right after FB restricts SB and corners for a small benefit in LSE, so why don't we move EO to after CMLL? ...oh wait, that's roux
 
Ok so don't scream at me for doing this again but i will admit, it ain't that good and its m own varient of roux. Here is how it goes.

Roux 1st Block
EO
Roux 2nd Block (keep edges oriented)
COLL (not CMLL)
Roux LSE (but edges are already oriented)

There is a talk page on my profile about this if anyone wants to comment there.
I'm pretty sure people will complain about this method less.
I am open to ideas on improving the method.
I have no name for the method yet.
It's interesting, but whaffle is right—there's more negatives than positives moving EO to after FB, sorry :(
 
yes thanks. Also the method doesn't have a name yet so I am open to ideas on method names and how to improve the method.
Again as Whaffle said, the best way to improve the method would be to remove EO before second block, and just do it at the beginning of LSE—but then that isn't a new method, it's just Roux.
 
Ok so don't scream at me for doing this again but i will admit, it ain't that good and its m own varient of roux. Here is how it goes.

Roux 1st Block
EO
Roux 2nd Block (keep edges oriented)
COLL (not CMLL)
Roux LSE (but edges are already oriented)

There is a talk page on my profile about this if anyone wants to comment there.
I'm pretty sure people will complain about this method less.
I am open to ideas on improving the method.
I have no name for the method yet.


He had other posts about it besides this one.
 
Pseudo Hexagonal Francisco:
1.Solve A 1X3X3 plus one corner(like Fransisco)
BUT use any oriented edges and corners.
2.Solve middle edges aslong as thier oriented(bassically can be solved with R2, F2, OR R2 F2(also L2 B2)EXCEPT one Edge.
3.put an oriented edge into the bottom slot~ than solve Pair (oriented corner plus oriented edge)
4.Psuedo OLL(just recog like normal oll normal oll algs)
5.Domino state
(for number 5 solve the cube in any way you want im not going to be restrictive to be restrictive that would make the method worse)
6.Solved.
 
Pseudo Hexagonal Francisco:
1.Solve A 1X3X3 plus one corner(like Fransisco)
BUT use any oriented edges and corners.
2.Solve middle edges aslong as thier oriented(bassically can be solved with R2, F2, OR R2 F2(also L2 B2)EXCEPT one Edge.
3.put an oriented edge into the bottom slot~ than solve Pair (oriented corner plus oriented edge)
4.Psuedo OLL(just recog like normal oll normal oll algs)
5.Domino state
(for number 5 solve the cube in any way you want im not going to be restrictive to be restrictive that would make the method worse)
6.Solved.
This is an orient first method that I'm 100% sure it has been made cause I thought of it and someone else thought of it too,
SSC is better.
 
heres a nother psuedo (prob already thought of it)
1. solve one waterman block but edges can be any oriented edge(solve corners normally)
2.CLL/WCLL
3.solve other block with any oriented edges
4.EO
5. Solve final L and R edges with the CF final edge Alg
6.Solve Middle edges
(Rotate to have M edges on the E slice)
7.Columns first style L8E(but with EO already done)
 
heres a nother psuedo (prob already thought of it)
1. solve one waterman block but edges can be any oriented edge(solve corners normally)
2.CLL/WCLL
3.solve other block with any oriented edges
4.EO
5. Solve final L and R edges with the CF final edge Alg
6.Solve Middle edges
(Rotate to have M edges on the E slice)
7.Columns first style L8E(but with EO already done)
Sounds like Waterman with unnecessary extra steps.
 
Sounds like Waterman with unnecessary extra steps.
it could be more efficient maybe, also its a hybrid of Columns and waterman with qsuedo ""elements""
lol forgot cll wcll are algs im so tired
the steps arnt really "extra" they are just solved seperately like spuedo waterman blocks is more efficient but later on you have to reorient them
 
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