TheSlykrCubr
Veteran
Its not worse
It looks to be bad, I don't know what zz-bridge is, but any 3x3 2H method that has parity (even really short) shouldn't be worth it
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Its not worse
firstly, let me compare the steps:Its not worse
Normal ZZ is terrible for OH.ZZ-LOL has already existed as EOLine on left (aka EOEdge from SSC), F2L RUD, z', ZBLL. You could also do EOLOL, FB on DL, SB on R, ZBLL. Normal ZZ is very good for OH anyway, so I don't see why you'd do this.
Well this is awkward.. It seems I have created a new method by complete accident ( help me name it i guess.. ).ZZ-LOL has already existed as EOLine on left (aka EOEdge from SSC), F2L RUD, z', ZBLL. You could also do EOLOL, FB on DL, SB on R, ZBLL. Normal ZZ is very good for OH anyway, so I don't see why you'd do this.
Normal ZZ is terrible for OH.
What does DUF mean.Perform AUF +DUF
Mean to be ADF ( adjust D face ). Just edited it.What does DUF mean.
I don't want to get too off-topic here, but <RUD> is definitely worse than <RUz> or <RUF> for OH, virtually all good OH solvers (for example Antonio Kam) agree on this.Normal ZZ is terrible for OH.
Well, posted this in the wrong thread lol
I don't even know if this so roux, but let's see, oh gosh.
Roux FB and SB like normal
COLL
Solve the white side only MU gen
Then there are 3 ways to solve this:
1. Beginner way would be like 3x3 beginner method, learn only one algorithm to solve the yellow side, but in this case it is M' U' M U' M' U' M U' M' U' M, which cycles through all the possible cases for the top layer.
Then, PLL with MU gen algorithms, because corners solved
2. Intermediate way is to memorize 3 algorithms for the yellow side, I don't want to write them down, remember, all MU gen. Then PLL all MU gen.
3. BIG BOI way is to memorize ALL EPLLs, and making sure they are all MU gen.
This probably sucks, or it may be another method, I do t know, I only know of CFOP
With Sarah’s Advanced on skewb, you avoid Z-perms and H-perms. What if you were to do the same on COLL for 3x3. 2 algorithms per case, each one solves a different ZBLL, you know which to do to give you a U perm or a skip. For example R2 D R’ U2 R D’ R’ U2 R’ and R2 D r’ U2 r D’ R’ U2 R’
Would be 80-84 algs including COLL depending on if the PLL cases count(2 for diag and 2 for adj). It seems like a nice stepping stone to ZZ, and if your U-perms are really fast, it could be quite viable, especially if you predict where they’ll be and which one you’ll get. I name this system UCOLL because it is COLL that forces U perms
I would be interested in the algs, however, why not let DF be any of the U-layer edges instead?I had an idea for a ZZ variant method today and I don't know if it has already been invented but here it is. Start with EO-line but instead of forcing your DB edge to be the actual DB edge you use any of the 4 U-layer edges making the line more efficient, then solve ZZF2L normally, then do COLL and I'm not sure if having the freedom of the DB edge be "open" would allow for better coll's but I think it could improve 1 or 2 cases, then do a L5EP with the DB edge instead of the DF edge. There is only 16 algs (12 l5ep/4epll) and all are below 13 moves most algs being solved MU which allows for fast tps. I already made the DB L5EP algs today and wondered if anyone would be insterested in this varaint and the algs.