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Also, I'm naming the last step of the method L2F (Last 2 Face) which is the F face and the U face instead of F2L + Last layer.
Has nobody noticed something about the speedsolving.com's logo, it gives me an idea about another method haha anyway.
do you think this method is similar to another method?
It's not similar to ZZ because I'm not doing F2L immediately after the line step and also in my method i'm not doing EO for orientation but for permutation of L layer edges during first step, line step. overall there's only one similarity to ZZ, it's the line step. the last 2 face step you can use T perms for the first F2L slot and also for the 2nd step which is the second face step, I'm creating my own substep inbetween the Line step and the Second face step.

Is that Enough to distinguish it from the ZZ method? also for last layer it's not using ZBLL. more evidence : when you're doing F2L in ZZ it's doing blockbuilding while my method uses F2L in the last step and it's has a more algorithmic approach than ZZ when doing F2L.

I've used this method so much that I'm thrown off now in CFOP. but still using CFOP as my main method.

I came up with an edges first parody method that only uses T perms hahah it's like Old pochmann but instead of two algs it's only one algs, don't take this seriously, it's a parody method you know that when JPerm uses only JPerm to solve a cube, instead of that it uses T perm and it's edges first.

What's LSLL? Ohh nvm. and now I can confirm that my method is original YAY!!

In this month I am going to try to only use this method and the goal is a sub 28 average and a (maybe at least once) sub 20 single, I also need to increase my TPS since this method is a bit TPS and brainpower intensive.

Another thing I want to say, in the L2F -> (Last 2 Face step) (last step) of my method in the last F2L slot -> (which is in FL and FDL slot) after the first F2L -> (which is in the FR and FDR slot), if all the Last layer edges are oriented just insert the F2L edge that is (in the last layer/ U layer) using only R, U, L moves to preserve orientation.
but that is only when you have all the U layer edges oriented.

Overall, this method to me has got some potential in speedsolving and OH.
also do you think that this method deserves its own thread?
 
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Also, I'm naming the last step of the method L2F (Last 2 Face) which is the F face and the U face instead of F2L + Last layer.
Has nobody noticed something about the speedsolving.com's logo, it gives me an idea about another method haha anyway.
do you think this method is similar to another method?
It's not similar to ZZ because I'm not doing F2L immediately after the line step and also in my method i'm not doing EO for orientation but for permutation of L layer edges during first step, line step. overall there's only one similarity to ZZ, it's the line step. the last 2 face step you can use T perms for the first F2L slot and also for the 2nd step which is the second face step, I'm creating my own substep inbetween the Line step and the Second face step.

Is that Enough to distinguish it from the ZZ method? also for last layer it's not using ZBLL. more evidence : when you're doing F2L in ZZ it's doing blockbuilding while my method uses F2L in the last step and it's has a more algorithmic approach than ZZ when doing F2L.

I've used this method so much that I'm thrown off now in CFOP. but still using CFOP as my main method.
If you don't have any form of edge orientation before LSLL, it isn't ZZ in my opinion. Just as a note: you don't always blockbuild in ZZ, e.g. in EOCross (which is what most people use).

Also please, if you've got something new to tell and the latest post is yours, just edit it like @ProStar has already said. That clutters the thread less and makes it easier to read through everything.
 
why are the document for Zuper Cuztomizable method's detail that I'm trying to post has been delaying? its been a long time "This message is awaiting moderator approval, and is invisible to normal visitors."
this is an issue moderators should address. I'm not trying to spam by hiding ads in the link.
 
I averaged around 26 seconds. in CFOP
sometimes I average around sub- 20 alot during lucky sessions. in CFOP
so that means that if Feliks Zemdegs used my method (probably never) he would probably average around sub - 10 using it?
also another question, is this method good enough to have its own thread?


(Generated By csTimer on 2020-03-30
avg of 5: 25.48)
I turned like crazy on that average but not a high TPS because of some big pauses. done learning H cases of OC(P)ELL cases, they were pretty easy.
Okay i will not again.

but now i sticked to the standard version of my method, learning Full Zuper Cuztomizable and planning to get sub 28 averages with this method.
atleast I still got bunch more methods under my belt. this is just one of them.
 
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I have come to this thread with a load of unclear messages that don't make any sense, as well as loads of double posting happening. @Username: Username: please sort out your posts. Be clearer, more concise, and realise that you're splurging ideas out onto the forum with little regard of anything. It's good to see you have a document, but even that isn't super clear.
Here are some criticisims: all you're doing is making a fixed way to solve a 2x2x3 block then forcing bad F2L cases - the method is an inferior version of Petrus without the EO, so therefore it has an inferior LL and F2L and blocks.
@ObscureCuber please don't double (triple) post either. It fills up the forums and leads to spam.
So to everyone, please use this thread properly to develop proper methods. I know most of you are, but it's frustrating how what was once one of the best threads turned into a splurging of incoherent ideas onto the page.
 
I have come to this thread with a load of unclear messages that don't make any sense, as well as loads of double posting happening. @Username: Username: please sort out your posts. Be clearer, more concise, and realise that you're splurging ideas out onto the forum with little regard of anything. It's good to see you have a document, but even that isn't super clear.
Here are some criticisims: all you're doing is making a fixed way to solve a 2x2x3 block then forcing bad F2L cases - the method is an inferior version of Petrus without the EO, so therefore it has an inferior LL and F2L and blocks.
@ObscureCuber please don't double (triple) post either. It fills up the forums and leads to spam.
So to everyone, please use this thread properly to develop proper methods. I know most of you are, but it's frustrating how what was once one of the best threads turned into a splurging of incoherent ideas onto the page.

I wholeheartedly agree. I've almost stopped paying attention to this thread because of those reasons
 
Speaking of OC(P)ELL, why is @Cride5 credited for the method when @Weston thought of it:
 
Also, I'm naming the last step of the method L2F (Last 2 Face) which is the F face and the U face instead of F2L + Last layer.
Has nobody noticed something about the speedsolving.com's logo, it gives me an idea about another method haha anyway.
do you think this method is similar to another method?
It's not similar to ZZ because I'm not doing F2L immediately after the line step and also in my method i'm not doing EO for orientation but for permutation of L layer edges during first step, line step. overall there's only one similarity to ZZ, it's the line step. the last 2 face step you can use T perms for the first F2L slot and also for the 2nd step which is the second face step, I'm creating my own substep inbetween the Line step and the Second face step.

Is that Enough to distinguish it from the ZZ method? also for last layer it's not using ZBLL. more evidence : when you're doing F2L in ZZ it's doing blockbuilding while my method uses F2L in the last step and it's has a more algorithmic approach than ZZ when doing F2L.

I've used this method so much that I'm thrown off now in CFOP. but still using CFOP as my main method.

I came up with an edges first parody method that only uses T perms hahah it's like Old pochmann but instead of two algs it's only one algs, don't take this seriously, it's a parody method you know that when JPerm uses only JPerm to solve a cube, instead of that it uses T perm and it's edges first.

What's LSLL? Ohh nvm. and now I can confirm that my method is original YAY!!

In this month I am going to try to only use this method and the goal is a sub 28 average and a (maybe at least once) sub 20 single, I also need to increase my TPS since this method is a bit TPS and brainpower intensive.

Another thing I want to say, in the L2F -> (Last 2 Face step) (last step) of my method in the last F2L slot -> (which is in FL and FDL slot) after the first F2L -> (which is in the FR and FDR slot), if all the Last layer edges are oriented just insert the F2L edge that is (in the last layer/ U layer) using only R, U, L moves to preserve orientation.
but that is only when you have all the U layer edges oriented.

Overall, this method to me has got some potential in speedsolving and OH.
also do you think that this method deserves its own thread?
simular to 335
 
Is it possible to do EO on a pyraminx? I’ve been thinking that if there’s a way to do EO on pyraminx, it may create some blocks that will lead to a better solve.
 
Is it possible to do EO on a pyraminx? I’ve been thinking that if there’s a way to do EO on pyraminx, it may create some blocks that will lead to a better solve.
Yes, it is possible (if you consider only needing to move 2 sides oriented after the "spine" is solved), but no, it's not worth it to use it as a fixed method since pyra is simple enough to 1-look consistently.
 
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