BenChristman1
Legend
- Joined
- Oct 26, 2019
- Messages
- 3,600
- Location
- in my room doing math
- WCA
- 2019CHRI11
No, its not.That's been thought of by most people. It's really not that good.
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No, its not.That's been thought of by most people. It's really not that good.
WombatWarrior17 is rightNo, its not.
I came up with this weird method where you solve 2 1x2x3 blocks, just like Roux, but then using the M slice, you insert the other 2 cross pieces, then solve the last layer like normal.
Very common, yeah. The only good variant is ZBRoux, which uses ZBLL. The problem is that it’s so many more algs for a small improvement. So many people have come up with it, we get it like once every one or two weeks here.No, its not.
I think this is petrus with EJLS? And then L5EP. I believe this was proposed recently.F2L-1-1cross piece next to the pair/2x2x3block+pair
EO+LS(could probably do both at once, but doing them separately isn’t too bad)
COLL(or maybe do last pair,
L5EP
Seems pretty decent to me
That’s not what EJLS isI think this is petrus with EJLS? And then L5EP. I believe this was proposed recently.
Oh sorry. I believe petrusquber asked if he should do this kinda thing earlier.That’s not what EJLS is
Interesting, I suppose one could develop multiple edge insertion algs that orient specific pieces, and then apply the correct ones.This idea is super undeveloped and I hope someone can help.
First, solve the first layer. Don't know how, but just do it.
Next, do the second layer, but while doing that, find bad edges and corners and place them in certain places so that they naturally get fixed my the second layer.
Finally, permute the LL.
Like I said, super undeveloped. Help developing it would be greatly appreciated.
I think this method is LBL, but with an forced OLL skip each time.This is mostly waterman. In waterman, you solve first layer, than solve E layer, and then last layer. The E layer is typically done with commutators. I guess your method is different, in the way that you kinda do like a domino sort of thing.
Ok then. =PI’m dumb, waterman is you solve first layer and then do a CxLL, then solve r edges, whilst orienting m layer edges, and then, L4e.
Interesting, I suppose one could develop multiple edge insertion algs that orient specific pieces, and then apply the correct ones.
From fiddling, I found that the alg U R U' R' U' F' U F orients two corners and one last layer edge, so you could manipulate it to solve EO every time, but for the corners I think we'll need another alg.
What I'm trying to do is to orient edges and corners during the first layerThere's a set of methods called L2L. Check them out.
Wait, so you use U' R' U' F' U F to solve EO, right? Also, where is the other edge that gets flipped? (two edges always get flipped).Interesting, I suppose one could develop multiple edge insertion algs that orient specific pieces, and then apply the correct ones.
From fiddling, I found that the alg U R U' R' U' F' U F orients two corners and one last layer edge, so you could manipulate it to solve EO every time, but for the corners I think we'll need another alg.
the other edge that gets oriented is the one being inserted.Wait, so you use U' R' U' F' U F to solve EO, right? Also, where is the other edge that gets flipped? (two edges always get flipped).
Couldn't you use a slightly modified alg to insert a white edge to the bottom layer whilst orienting two LL corners? You could do this twice to make a white cross AND orient all corners. To preserve them, it shouldn't be more than a move or two inserted into the middle of algorithm.Interesting, I suppose one could develop multiple edge insertion algs that orient specific pieces, and then apply the correct ones.
From fiddling, I found that the alg U R U' R' U' F' U F orients two corners and one last layer edge, so you could manipulate it to solve EO every time, but for the corners I think we'll need another alg.
Won't the first layer be solved by the time you start on orienting things? I guess you could do that though.Couldn't you use a slightly modified alg to insert a white edge to the bottom layer whilst orienting two LL corners? You could do this twice to make a white cross AND orient all corners. To preserve them, it shouldn't be more than a move or two inserted into the middle of algorithm.
Note: I've been packing for a trip for the last few hours, so sorry about the delay.
Edit: Do you want to continue the conversation in an actual conversation?