Alright everyone, so for my 200th post I decided I would officially finish off the HD Method, and
it's finally done! I'll be making a formal thread on the forum so if you have any questions/comments/concerns, please talk with myself and the other makers of the method and we will be sure to answer ASAP! All credit goes to Thermex and Sue Doenim for proposing the method, Shiv3r and I are simply proponents and alg genners.
EDIT: Thread
Also, I decided I'd post some of my more random projects to see if anything sticks here
3CFCE- All algs needed to solve in this style
ZZ-D- New system that Teoidus and I came up with a while ago
2GRoux- Roux variation of 2GR that (may) be more efficient and is designed with easy inspection in mind. Solves to come
1: CP Line, pair and then last corner+CP. Held on DL for most solvers
2: FB, solve <RrUu> and <ME>
3: SBPP, solve SB while setting up ULUR or UFUB
4: OLL, pseudo2gen
5: LSE, very efficient because of Pinkie Pie setup
4x4 Direct Solving Method with no name lel
1: LR Centers
2: FB
3: L4C
Differences start here
4: SB using modified K4 comms, can be fully pseudo 2gen if you periodically flip wings
5: L2E, build DBDF using comms
6: CLL
7: ELL, I use a 3 look system like most people
I like it well enough, I find that SB is actually pretty fast but that L2E can sometimes be a pain. And of course the 1st 3 steps are just Meyer so yeah they're pretty fast lol
Let me know your thoughts, put a lot of time into this post so I hope everyone enjoyed it!
EDIT B lol: I think that 3CFCE is pretty good for 3x3, but it's actually really good for 4x4 and beyond if you are good with M moves!
This is basically a Yau/Hoya variation so I won't go into too much detail. I prefer Yau so I'll just go over that variation
1: LR Centers
2: 3 Cross Pieces
3: L4C and one random edge in last cross slot (good efficiency and prebuilt edges are nice)
4: Edge Pairing
5: F2L- DF (make use of F and M!!!) avg unknown, move efficient than normal CFOP though

6: CLL (also fix OP if present) | my algs give an avg of 10.35 moves
7: DF+EO | my algs give an average of 7.7 moves
8: EPLL+Parity | my algs give an avg of 10.6 moves
Solve with new 4x4 method, I suck at edge pairing but this method should be about the same efficiency or better than Yau. I think I'm going to use this as my main 4x4 method
