VenomCubing
Regular
Thanks!
Very helpful.
Very helpful.
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You might as well be doing WVCP. It has nearly the same # of algs and recog is still pretty badAfter rethinking my previous post on a MGLS style WVCP, I have thought that it would be better like this:
1) EOF2L-1
2) Place last F2L edge and solve CP
3) Place last F2L corner and solve CO (2-gen CLS)
There are certainly more algorithms, but I think ergonomics would be better.
3 twisted corners alg is actually pretty fast. mine is sune+Uperm, and I can sub-2 it. even though I don't practice it...That's fish and chips or snyder LL. It's not too bad anD better in terms of movecount though you can get really horrible cases like 3 twisted corners
video please.3 twisted corners alg is actually pretty fast. mine is sune+Uperm, and I can sub-1 it.
I probably exaggerated, I could probably sub-1.5 it. I'm saying that for L3C cases, that one isn't that bad.video please.
look at Hyu da Hyun S2L order. it's a variant of westlund which imo is better lookahead-wise. there isn't a straight tutorial on it, but this is what I do:What if someone could make a new megaminx method? Maybe it could help with look ahead (meaning not having to look over the megaminx so much to find pieces so look ahead is easier, that be awesome).
Thanks man, i'm going to look into that concept more, pretty different and smart idea. Once again thanks. This will probably help a lot with my megaminx times as I am really into it right now.look at Hyu da Hyun S2L order. it's a variant of westlund which imo is better lookahead-wise. there isn't a straight tutorial on it, but this is what I do:
-F2L on white
-Rotate and do another "F2L" with Yellow
-continue with some strange form of westlund and finish with a LL color adjacent to your F2L color.
I guess. My method, I believe, would have a slightly lower movecount and slightly better ergonomics. I guess I'll go back to the first version. Here are some other orders in which to do it, though.You might as well be doing WVCP. It has nearly the same # of algs and recog is still pretty bad
what else is under 200 algs? ZZ-b and ZZ-CT.Interesting proposal to finish MCELL in 3 looks
I'll just go through all the steps here (based on my preference):
1: FB on L
2: 2x2x2 in DBR
3: TSLE variant (orients corners, doesn't pay attention to EO) 105 algs
4: Roux VH (insets edge corresponding to corner in FDR while orienting the edges) 15 algs?
5: Last CE (uses TTLL-like recog but very few algs due to 2x1x1 block in CE on bottom) 54 new algs (?) and 21 PLL's
I'll put a solve in later but it looks pretty promising IMO, should be efficient with good recognition while being under 200 algs!
Only CT works well with MCELL? Also it has overall less algs than CT because Last CE has a super low case count.what else is under 200 algs? ZZ-b and ZZ-CT.
They control more though and take more moves to get to the alg excecution point.what else is under 200 algs? ZZ-b and ZZ-CT.
however more people main them then main M-CELL at this pointThey control more though and take more moves to get to the alg excecution point.
yes but at one point more people main cf than cfop.however more people main them then main M-CELL at this point
true true. I'm not against M-CELL. one thing I didn't like about the original method proposal was the lack of algs proposedyes but at one point more people main cf than cfop.
Misoriented L5E would have terrible recog. You'd be MUCH better off orienting and permuting. As for TCLL, I have some algs that I can modify that I made for TCMLL. Oh and my ZZ substep doc is coming along pretty nicely, it just takes awhile. Hopefully I can release my findings by the end of the month.But if someone genner all the TCLL and then the L5E algs, or the algs posted here, I think maybe It will be ok.
@Teoidus How's 2Gr going?
@Teoidus How's 2Gr going?