• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
Better idea:

CSP
F2B
CLL + DFDB (at max 3 * 12 = 36 algs)
EPLL

Not a method idea, but a hardware idea: is it illegal to attach little rubbers to the corners of your cube? I feel like that would give great advantage for table abuse OH (e.g. LSE)
 
Last edited by a moderator:
I went through and did 12 speedsolves with ZZ-Tri, and my mean was about 48.92. However, I did have 2 solves that would be considered rare (both were in the 30's.) I still consider the average movecount to be between 50-55 moves, as 2/3rds of the solves fell into this range and is captured by a 95% confidence interval (38.45 - 59.38.) So I believe I was correct in my assumption that ZZ-Tri is in the same move range as ZZ-CT.
 
Assuming a normal distribution, a 95% confidence interval (38.45, 59.38) gives an expected a mean movecount of (38.45 + 59.38) / 2 = 48.915. This is very close to your avg12 = 48.92.

Though it seems likely your distribution is more left-skewed, I would still be interested to see how avg movecount turns out given a larger sample size.

I'm tempted to think that NLS actually reduces to quite a friendly ZBLL subset (since there's a 1/2 * 2/3 = 1/3 chance of getting a pure commutator). You don't get pure sunes and such, but you get A9s, Niklases, sexysldg variants, etc.

Of course at the same time you get pure twists, so. It's hard to say.
 
thank you, this is totally worth it. who made this?
Also I am just using the algs that were written in the description, they seem ok.
I actually heard about the method myself a couple months ago, and someone shared that doc when I was looking for the algs, but I dont remember who

Edit: it was Cale S
 
Last edited:
I took some time to get started a ZZ-tripod spreadsheet that comes with NLS sheet and an excerpt of tripod zbll so people who don't know zbll (me) don't have to go scavenging for algs.

here: https://docs.google.com/spreadsheets/d/1uZkgPNUNwMcyMN0xJtV8m7bxzhr1fQ1l9pYmdlzTeSk/edit?usp=sharing

@Neuro
I notice numerous mistakes in NLS that you mentioned. I'm more than happy to help gen NLS stuff. PM me your email and I can add you as a contributor.
Thanks for the sheet, it should help a lot! Use [email protected] to contact. Unfortunately I don't have much experience in making "good" algs (simply use cube explorer and look for good cases), so this should help progress ZZ-Tri significantly.
 
JAcube is better than CE imo.
Also, I have looked a little more at the Lin method. As a lot of people use Roux-n-screw for its lack of a lot of algs, I can see 2 ways to get fast at squan: go Vandenbergh, and learn algs all the way, or go R&S->RLBL(what Helmer Ewert uses: Roux F2B and then insert DF&DB and then LL) ->Lin->Lin w/CSP, or even Lin algs where you insert DF edge and solve parity at the same time might be nice.
I think that Lin w/ CSP has the possibility to be a major contender to Vandenbergh even with the low amount of algs relative to vandenbergh.
Im halfway done with Learning DF+CLL algs, and my times have already improved.
 
Last edited:
Making another set that solves parity while inserting DB is a great idea, where are squan algs genned?
https://www.jaapsch.net/puzzles/square1.htm, there's an optimal squan solver you can download. I don't believe it allows you to ignore pieces however. I don't own any windows computers(its a .exe) so I will not be able to be of very much help. If you want to gen the algs though, be my guest.
 
What's the total alg count for NLS+TELL(Tripod LL, Edges oriented, another name for Tripod ZBLL), and how does it compare to say COLL+EPLL, or phasing+ZZLL?

One thing: This is glorious. I did a solve, and Its muuuch better than the other LS methods, because you don't waste moves setting up the pair. my first solve was CE alg into a Pure flip which I already knew the alg for. Good thing about this, is that I probably know about 50% of the algs already becuz I can BS most of L3C with comms, and I know the pure flips, and PLL.

EDIT: did another solve, got a PLL. god, when will I ever get a ZBLL?
 
Back
Top