genericcuber666
Member
- Joined
- Aug 5, 2016
- Messages
- 254
I think that with some pre-edgepairing magic like in Yau/Meyer/Hoya, Z4 can be a big competitor to the other 4x4 methods.
Here's my proposal(just a rough idea, if you have suggestions please contribute them):
1.2 opposite centers on L/R
2.orient 4 edges, put 3 on the L side(FR, DR, BR, and DL)
3.solve last 4 centers
4.pair the line edges
5.rest of Z4 edgepairing and solving
pros:
-no rotations after 2 opposite centers
-only RUL moves for ZZF2L after edgepairing
-with parity-included EPLL, permutation parity is directly solved, therefore no extra parity step
cons:
-step 2 can be hard to wrap your head around
-See Z4 for Lookahead and other problems
how do you like it?
seems really nice but could you also do something like yau then for l8e do z4 or is that inefficeint i dont know much about z4 though so feel free to just ignore that . also all these new advances in zz are so cool.