Miika T
Member
I'm trying to compile an alternate to the standard 2 Look OLL (for CFOP).
Instead of having three algorithms for orienting edges and then seven different ones for the corners, I wanted to investigate if allowing other possible states after the first algorithm could lead to reusing some of the same moves. For example, some of the dot OLLs can be solved by applying a P-OLL algorithm twice. (The downside is that you must remember exactly from which orientation to start.) My reasons for this where to possibly cut down the number of algorithms needed, trying to shorten the average moves needed to reach the PLL step without actually doing a full OLL, and to have fun attempting to explore this approach.
Has something like this been proposed somewhere? I don't know if it will end up being a useful method for anyone, but at least I'm discovering my own order of learning the OLLs. Also, on the theoretical side, it would be interesting to know if the number of algorithms could be minimized from the standard 2L OLL.
Instead of having three algorithms for orienting edges and then seven different ones for the corners, I wanted to investigate if allowing other possible states after the first algorithm could lead to reusing some of the same moves. For example, some of the dot OLLs can be solved by applying a P-OLL algorithm twice. (The downside is that you must remember exactly from which orientation to start.) My reasons for this where to possibly cut down the number of algorithms needed, trying to shorten the average moves needed to reach the PLL step without actually doing a full OLL, and to have fun attempting to explore this approach.
Has something like this been proposed somewhere? I don't know if it will end up being a useful method for anyone, but at least I'm discovering my own order of learning the OLLs. Also, on the theoretical side, it would be interesting to know if the number of algorithms could be minimized from the standard 2L OLL.