Smiles
Veteran
Well even this would be using algs that do too much 'work'. WV specifically orients corners while preserving LL edge orientation, which is somewhat of a restriction, since at this point EO doesn't matter. More efficient algorithms could be generated that would orient corners (or even permute them too) while disregarding EO and inserting the last F2L pair.
Isn't that exactly that OLS does? it has every possible EO so the algs are already generated for you. you just choose the nicest one.\
edit: in case my previous post wasn't clear, i meant use OLS algs for every corner orientation