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No you don't; you just do them at a different time.you skip the last 4 edges
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No you don't; you just do them at a different time.you skip the last 4 edges
Sarah Advanced, I think. Some fast people use bits and pieces of other methods also.what is the fastest skewb method?
http://snk.digibase.ca/k4/7.htmI have thought up a new redux variant that skips a whole step, I'm not 100% sure that it works but my idea is this
First, you solve the centres as normal
Second, you solve all the edges except the ones with a yellow sticker on them
Thirdly, you solve it like a regular 3x3, without pll, pretending that the yellow edges are solved (ask if you don't understand this, I might have to explain in more detail)
Lastly, you do one algorithm to permute all the yellow edges
Reply if you would like me to make the algorithms for the lask step
Also comment if you have any questions/need a step explained in more detail...
I really hope this works because I think it will be alot faster than regular redux and it might really have potential
Also I'd like to apologise if this has already been suggested, I looked around the forums and couldn't find it
This is reduction with freeslice edge pairing, the most common method for 5x5+.but I'm really sure it hasn't.
Hello I'm a 16 second average on 3x3 and 1:20 average on 4x4 (I don't practice much) this is my first post, sorry if this method has already been made, but I'm really sure it hasn't.
This method has a lot in common with Yau and reduction method but also has big differences in certain parts of the solve. I'm not very good at describing so I will do my best. PAY ATTENTION TO STEPS 3 AND 3 1/2 AND 4! I will be making a video if requested.
1. Build two centers across from each other
2. Line up each center so they are in 1x2 blocks long ways
3. Place edge pieces in the middle layer so one is in the u layer and another is in the d layer, pair them and place it in the bottom layer. At the end of this step you should have four edges that are solved in the bottom layer while making sure the centers stay in 1x2 bars long ways in the u and d layers after each edge
3 1/2. Solve four more edges and place them in the top layer. Make SURE you have all four edges solved that go to the color of your cross. When you tuck away the solved pieces in the top layer make sure they are oriented if they are a cross piece
4. At this point you should have Eight edges solved, four on top and four in the bottom. For this step turn the cube to the two solved centers are on the left and right. for this step you are able to turn l, r, U2, F2, B2, D2. Now solve the centers (This step usually takes me two seconds) ALSO if you made the cross pieces oriented earlier then it will result in a very easy cross after this step
5. For edges will be left, solve them as you please
6. 3x3 phase
7. (PROFIT) I mean you're done.
Do you mean U and D or u and d?
This exists, it's called freeslice.
Really there isn't much difference, and in my opinion there are more disadvantages than advantages to this that just doing freeslice.
What he said. Robert Yau did move count on IRC earlier and found that trying to solve the centers into 1x2 blocks really wasn't saving any moves over just solving the centers. Basically, you're wasting moves for no advantage.
Hmm, are you sure he was being really efficient? Most of the time one trigger (r U r' or similar) can form 2 bars, so I would be surprised if it wasn't at least movecount efficient.
I dont know if I put this already. I couldnt find it so...
Anyway this is for solving the 3x3 cube.
1.EO (Edge orientation)
2. F2l-1 ( The missing pair must be in FR or BL)
3. COLL +1 OR solve the corner of the first layer then COLL.
4. Solve 2 adjacent sides on the top layer.
5. Cycle edges to solve the cube. (3 edges left)