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Sorry but, what is speed heise for ? Is it for having the last edges permuted correctly while inserting last slot or for having 1 face corner cases ?
 
Sorry but, what is speed heise for ? Is it for having the last edges permuted correctly while inserting last slot or for having 1 face corner cases ?

both

the 24 (or eventually, 72) speed-heise algs solve the permutation of the LL edges while inserting the last slot, and while solving 1 corner of the LL.

it leaves you with an L3C case in the U layer.
 
Ok, it seems great. It's so sad that I have to sleep right now I really want to give it a shot...
I will see tomorow I guess.
 
you dont have to do speed-heise on the legit pair. as long as you do speed-heise on the last slot (be it in BL or FL or anywhere, with a random F2L corner in a random orientation that is paired with the correct F2L edge), this solution approach will still work.

the only requirement of speed-heise is that it be performed on the last slot (it does not matter where that slot is, nor the relevance of the F2L corner involved.

does that make sense?
It makes sense, I just wasn't sure whether you'd learned speed-heise for all four slots.
 
Yes there is!

combine steps 1 and 2 (per petrus/heise)
combine steps 3 and 4 (so ~125 algs to solve 5 corners)
combine steps 5 and 6 (~100 algs to solve 5 edges, can be 100% 2 gen)

This might actually be a good method, if you're willing to learn ~225 algs.

Basically you solve EOF2L-1, then use 2 algs to solve the cube.

Better than CFOP? yes.

Better than Petrus? no.

Better than Roux? obviously.

Where would one get the algs for that though?
 
Where would one get the algs for that though?

The optimised approach sounds like MGLS on steroids. Rather than F2L-1, ELS (orient edges), CLS (orient corners), PLL it's more like freestyle F2L with edge control, Super-CLS (solving corners) followed by Super-ELS (solving edges).

It may have benefits over CFOP in terms of move count and finger tricks (e.g. 2-gen algs) but I think case recognition and alg recall would hold most people back.

You could use Cube Explorer to find algs for yourself.
 
1. Cross.

2. 3 corners

3. Using empty slot, make sure no yellow edges are in the middle layer.

4. Solve F2L pair for last slot.

5. Solve LL. You can get both sorts of "parity" in this step.

6. Solve parity and 3 middle layer edges. Middle layer edges can sometime be done intuitively easily.

Not too good, but it works alright. It can work as a decent beginner's method since it uses few algs.

I'm not sure about OLL parity, but PLL parity can be solved with R2 U2 x3.

I can't recognise good and bad edges very well, but if you can, you could line two of them up and do something like R U R' U' M' U R U' r' and the a U perm. Very inefficient ofc though.

Method definitely needs work and some algs. Anyone want to suggest any?
 
i don't understand, how is this different from roux?

I think the important part is LSE in ONE ALG which means 1 look and high tps. It would be... I think (I suck at probability too) 28 orientations (since corners must be aligned) times 25 ish I think lr edges possibilities times 3 ep cases from 4 angles so 28x25x12....screw that...
 
I think the important part is LSE in ONE ALG which means 1 look and high tps. It would be... I think (I suck at probability too) 28 orientations (since corners must be aligned) times 25 ish I think lr edges possibilities times 3 ep cases from 4 angles so 28x25x12....screw that...

there's way more cases than that

4 [corner permutation]
4 [center permutation]
2^5 [edge orientation]
6! [edge permutation]
1/2 [parity]

184320 cases
 
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